Man… How bout something constructive?
Here’s a couple ideas.
A farming simulator souls like
A community service Metroidvania where the world becomes easier to traverse the more people you help
An RPG where you play a pacifist where the classes is negotiator, construction worker, delivery person, fire fighters. Instead of fighting the war, youre building a better world AFTER the wars.
Im looking at the ps store right now and 95% of the games on offer is about beating up or killing people or creatures in some way.
Im a HUGE fan of souls like games and Metroidvanias and I used to be into FPS games.
But Im older now. And Ive come to notice that maybe the violence wasnt why I liked those games but perhaps it was the “kinetics” and meat and potato mechanics that made me like them.
I think Im just tired of all the violence being pushed and marketed to me as a gamer. It’s over represented.
Rather than too much violence, I think it’s directed at the wrong target in many modern games (Call of Duty, etc.). I’m completely fine with games like Doom where the enemies are monsters. I’d also be interested in games where you’re fighting fascists and/or imperialists, but I’ve never seen anything like that except for Nazis (and you’re usually playing as an Amerikan in those games)
There’s definitely a massive focus on violence among AAA games, though. Indie games are far more varied
Yeah I actually just played undertale and really enjoyed it, it is critiquing the way violence is used in videogames without repercussions and without making the victims a character at all. I don’t know of any other games that are quite like it because while I did like it it is extremely indie and short, what I mean is that the storytelling makes up for meh gameplay
One thing that did bug me though was that the monsters had a king and queen. It seems like a lot of video games (and disney movies…) have a rosy view of monarchy…
There are a lot of video games where violence is not the central point, or where violence is used as a tool to tell a message about violence not being good, and so on, if you’d like I could recommend a couple of titles that are centred around the story/narrative.
If you’d like a farming simulator, maybe Stardew Valley can be your cup of tea, you do have some violence when you go to the dungeon but it mostly focuses on other aspects.
Oh for sure. There’s indeed is many non violent videogames. I think im just either getting old or starting to notice that maybe violence is over represented and overhyped and whatnot.
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This is kinda where my head is at. Im not squeamish about violence. But Im starting to wonder if maybe the marketing around violence was maybe artificial to begin with.
Ive been a gamer for over 30 years now. And I see violence at the center of it all and I ask myself if this was REALLY what we wanted all along.
I just an starting to notice that MAYBE we are really overselling or overhyping our appreciation of violent content.
Like I said. I LOVE souls like games. But I dont think it’s necessarily the violence or the combat that makes me love them. I think it’s the kentetic engagement. The mix of spacial control, timing, and managing stamina.
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I grew up steeped in shooters like Quake and Unreal Tournament-- which is why CoD pisses me off as much as it does. (And tangentially, why I won’t have shit to do with Fortnite anymore, either; but that’s less ideological.) I’d have significantly less issues with military spectacle as a genre if it was done like Ace Combat’s Strangereal is, but as it stands, the CoDs and Battlefields of the world are nothing to me but sloppily, blatantly blowjobbing the American military; and I fuckin hate it.
Yeah, for sure. I eventually got around to playing DS1 and I came into the series at DS1, went to Sekiro, and backtracked to 2.
Eventually saw DS1 and the first few scenes were jist so… Captivating. The climb to the top of that cliff, the giant crow, ect. I was like… This is so beautiful. WTF? This game is ancient, but it’s so nice to look at and just take in.
Like I said. I LOVE souls like games. But I dont think it’s necessarily the violence or the combat that makes me love them. I think it’s the kentetic engagement. The mix of spacial control, timing, and managing stamina.
I mean, you can have all of those things without a character swinging a sword. You can have those things with a character swinging a paintbrush.
In fighting games we even have characters who are non-fighting characters, Phoenix Wright for example uses ““attacks”” that are things like words and the various gestures he does in the courtroom instead. These aren’t really violent, they’re animations that go along with hitboxes and manipulating spacing, movement and timing the hitboxes.
You can have all those things without actual violent attacks and still functionally have a game that plays the same.
Hell yeah, that is what I was thinking.
Well the non violent games are pretty popular too, so the potential is here. Various simulators of mundane things have huge market and i remember the game “Emergency” was huge hit with sequels.
What about a revolution simulator tho?
Guillotine simulator would be the ultimate in relaxation 😌
yah, silverspook sort of gets away with stuff like that
I dont think there can be a DiaMat simulator. Such a “game” would be better used as an artificial intelligence central planning thing.
If you want to play a non-violent video game, I recommend you play Subnautica and its sequel Subnautica Below Zero
I’ve for a while had the idea for a game in my head wherein you can kill people, but the player will really need to get out of their way to do it, and if they do, the game will go great lengths portraying the corpse as something that once was a human that had thoughts, fears, desires and dreams, just like the player, making sure they understand the gravity of what they had just done.
Of course it’s easy to come up with such ideas. What is hard to do is to come up with some good game mechanics to be used in conjunction with that.
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