Man… How bout something constructive?

Here’s a couple ideas.

A farming simulator souls like

A community service Metroidvania where the world becomes easier to traverse the more people you help

An RPG where you play a pacifist where the classes is negotiator, construction worker, delivery person, fire fighters. Instead of fighting the war, youre building a better world AFTER the wars.

Im looking at the ps store right now and 95% of the games on offer is about beating up or killing people or creatures in some way.

Im a HUGE fan of souls like games and Metroidvanias and I used to be into FPS games.

But Im older now. And Ive come to notice that maybe the violence wasnt why I liked those games but perhaps it was the “kinetics” and meat and potato mechanics that made me like them.

I think Im just tired of all the violence being pushed and marketed to me as a gamer. It’s over represented.

  • Lenins2ndCat
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    2 years ago

    Like I said. I LOVE souls like games. But I dont think it’s necessarily the violence or the combat that makes me love them. I think it’s the kentetic engagement. The mix of spacial control, timing, and managing stamina.

    I mean, you can have all of those things without a character swinging a sword. You can have those things with a character swinging a paintbrush.

    In fighting games we even have characters who are non-fighting characters, Phoenix Wright for example uses ““attacks”” that are things like words and the various gestures he does in the courtroom instead. These aren’t really violent, they’re animations that go along with hitboxes and manipulating spacing, movement and timing the hitboxes.

    You can have all those things without actual violent attacks and still functionally have a game that plays the same.