What do we think this means (other than the fact that de-dollarization is indeed happening)?

  • @PolandIsAStateOfMind
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    151 year ago

    I think that’s nuka-cola quantum bottlecap and iirc from game it’s not worth more.

        • alunyanneгs 🏳️‍⚧️♀️
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          7
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          1 year ago

          they’re still valued at 1… you’d think because they have a (seemingly glowing blue) star on them (and how they’re rare and not easily-found), they’d be more valuable, be worth at the very least 5 or 10 caps, but apparently not

        • Black AOC
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          91 year ago

          But in Fallouts where stimpak addiction is a thing, I think the Nuka-Cola is better as a curative lmao

          • @PolandIsAStateOfMind
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            71 year ago

            In the meantime, BoS paladins are taking psycho when guarding inside of base, what could go wrong?

            I also once tried what would happen if i eat 50 buffouts. Answer is basically nothing.

            • Black AOC
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              81 year ago

              Valid point, I just hate being privy to addiction in Fallout games. I’m the guy who hoards Fixer and Addictols for a rainy day just because I hate having to break my gameplay loop to open a menu and jam another chem-- these things are ‘pre-firefight, use-once-and-discard’ buffs to me lmao

          • @xenautika
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            21 year ago

            this is why i like logan’s loophole and chemist perks in FNV. you don’t really need a char past lvl 30, removes all addiction, and increases the duration of all consumables

            • Black AOC
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              21 year ago

              See, I typically tended to take chemist so I could actually brew up some of the more useful herbals until I had access to the godly Pastes, but Logan’s Loophole at least sounded busted af to me, so I never rolled with it. I’m the type to look at Wild Wasteland as a fun feat tax, though; so I kinda straddle the line between “wanting to enjoy Fallout” and “wanting it to be at least a LITTLE harder on myself” to avoid the temptation of minmaxing.