I was a communist-neutral liberal who didn’t know much about the Cold War (the class I took wasn’t that detailed), so it’s kind of weird looking back. I clearly named the communist side wrong. The map is weird. Africa’s not terrible for Cold War important countries. I obviously overly focused on Asia despite not knowing that much about it. Europe’s missing Albania and Yugoslavia. Central America doesn’t exist even though important stuff happened there. Nor Chile. Were I remaking it I’d greatly change the map.
Enough with the geography. It was based around domino theory (one country becomes communist so will it’s neighbors, so better get a fascist dictatorship in quick), and the game pandemic (which I only played once). From the pandemic perspective imagine there are two teams and they each have a virus. They are trying to spread it as much as possible. Basically exporting revolution. Each country/player has different movement and propagation capabilities. This leads to some being OP. If enough people are playing communism will probably win. This makes sense considering it’s impossible to spit.
Now, for the actual gameplay. At the start of each round three yellow cards are drawn randomly giving either system influence in different countries. People move around and add or subtract influence using dice. It’s very luck based. When three of the [same color] influence balls are in one country it turns a color and exports influence to its neighbors. The game ends when a majority are one color.
cool concept!