Shortly after this happened, the trade unions started gaining a lot of clout. As the player I started building up the nation’s industry in Mindanao because the Moro people were discrimated against by government policy. So naturally most of the industrial labour pool were Morolanders and they all backed the unions.
They got enough political clout for me to be able to reform from autocracy to census voting. During the campaigning for the law change the head of the armed forces became a communist. After the law went through it started a civil war, with the Land Owners, the Catholic Church and the Rural Folk on one side trying to restore autocracy to stay in power, and the trade unions, armed forces and intelligentsia on the other.
After the war the trade unions and intelligentsia formed the ‘Radical Party’, with a guillotine as their symbol. They won by a landslide. First thing they did was remove the legal discriminations against foreigners and women. Suddenly started getting tons of immigration, especially from Indigenous Australians fleeing their homeland.
One of those Aussies was leader of the radical party, and President of the Philippines, when the law was passed to move from a Presidential Republic to a Council Republic. Overnight all of the ‘buildings’ (essentially representing entire industries in the simulation) switched from private ownership to worker co-ops. The Rural Folk suddenly increased their standard of living because they owned the farms and plantations they lived on. So they formed the Communist Party with the Army.
Also this happened:
The ‘Armed Forces’ faction switched ideology from ‘loyalist’ to ‘proletarian’ with the name change and basically became based:
So now the Filipino People’s Council is split between the Radical Party and the Communist Party, and they agree about pretty much everything except for a few economic and trade policies.
As cool as all this is, I just realized that the exact same events happened in my game as Russia, and I had assumed they were unique Russian events related to the historical revolution. Now I see that literally every country goes through the exact same events…
That doesn’t susprise me. You go through the exact same milestones but I doubt getting Philippines and Russia through those milestones was a similar experience.
Did you enact the Command Economy law afterwards? I was not ready to make the switch. Gonna have to learn the economy system a bit better before I do that again.
You’d be surprised, I’ve actually done it as Russia, Prussia, and the US, and I can now confirm that its pretty much the same each time, only difference is just waiting different amounts of time for pop needs to stabilize.
Also on the topic of economy law, there is no reason not to pick command economy, it isn’t any different from any of the other laws, just gives you extra tax capacity and authority bonus. So long as you’re not running a deficit there’s no reason not to pick it.
It really sucks that the economy laws don’t really do much. In vic2 it decided whether you could build and subsidize factories, now it just changes your mana point modifiers.
The economy laws do decide which buildings you can subsidize.
So long as you’re not running a deficit there’s no reason not to pick it.
That’s a huge conditional for minor powers. Especially in multiplayer where wrecking a smaller nation player’s market is easier than kicking over a sandcastle.
Well, in fairness I haven’t played multiplayer, but in general this is still close to nothing in comparison to how important economy laws were in victoria 2.
and interventionism is by far the easiest one to play in victoria 3, since it lets you subsidize everything. So much less in depth by comparison.
Wow, factory output is higher under laissez faire than in a planned economy? I wonder if it’s because of the naturally innovative nature of the entrepeneuers, or just the omniscient guidance of the unfettered invisible hand of the market 🤢
Thank fuck they removed that liberal BS for the latest iteration.
Yeah, but if you played vic2 you’d know its the absolute worst economic policy, because you lose all control over your industry and the capitalists build useless factories that go bankrupt and end up shutting down after firing all the workers. The output bonus was probably just an attempt to balance it out in game, but it still falls flat.
Idfk, food’s fine here, I don’t get it either tbh. I like Philippine adobo the most (it’s delish you should try it if you come here), don’t get why the west-urds don’t like em (maybe it’s because they associate any country not theirs as inferior I suppose?)
Yooooooo. My country in this game is turning commie. POOOOOOOOOG!
LETS FUCKING GOOOOOOOOO
Shortly after this happened, the trade unions started gaining a lot of clout. As the player I started building up the nation’s industry in Mindanao because the Moro people were discrimated against by government policy. So naturally most of the industrial labour pool were Morolanders and they all backed the unions.
They got enough political clout for me to be able to reform from autocracy to census voting. During the campaigning for the law change the head of the armed forces became a communist. After the law went through it started a civil war, with the Land Owners, the Catholic Church and the Rural Folk on one side trying to restore autocracy to stay in power, and the trade unions, armed forces and intelligentsia on the other.
After the war the trade unions and intelligentsia formed the ‘Radical Party’, with a guillotine as their symbol. They won by a landslide. First thing they did was remove the legal discriminations against foreigners and women. Suddenly started getting tons of immigration, especially from Indigenous Australians fleeing their homeland.
One of those Aussies was leader of the radical party, and President of the Philippines, when the law was passed to move from a Presidential Republic to a Council Republic. Overnight all of the ‘buildings’ (essentially representing entire industries in the simulation) switched from private ownership to worker co-ops. The Rural Folk suddenly increased their standard of living because they owned the farms and plantations they lived on. So they formed the Communist Party with the Army.
Also this happened:
The ‘Armed Forces’ faction switched ideology from ‘loyalist’ to ‘proletarian’ with the name change and basically became based:
So now the Filipino People’s Council is split between the Radical Party and the Communist Party, and they agree about pretty much everything except for a few economic and trade policies.
Ang Internasyonal ang sangkatauhan.
As cool as all this is, I just realized that the exact same events happened in my game as Russia, and I had assumed they were unique Russian events related to the historical revolution. Now I see that literally every country goes through the exact same events…
That doesn’t susprise me. You go through the exact same milestones but I doubt getting Philippines and Russia through those milestones was a similar experience.
Did you enact the Command Economy law afterwards? I was not ready to make the switch. Gonna have to learn the economy system a bit better before I do that again.
You’d be surprised, I’ve actually done it as Russia, Prussia, and the US, and I can now confirm that its pretty much the same each time, only difference is just waiting different amounts of time for pop needs to stabilize.
Also on the topic of economy law, there is no reason not to pick command economy, it isn’t any different from any of the other laws, just gives you extra tax capacity and authority bonus. So long as you’re not running a deficit there’s no reason not to pick it.
It really sucks that the economy laws don’t really do much. In vic2 it decided whether you could build and subsidize factories, now it just changes your mana point modifiers.
The economy laws do decide which buildings you can subsidize.
That’s a huge conditional for minor powers. Especially in multiplayer where wrecking a smaller nation player’s market is easier than kicking over a sandcastle.
Well, in fairness I haven’t played multiplayer, but in general this is still close to nothing in comparison to how important economy laws were in victoria 2.
and interventionism is by far the easiest one to play in victoria 3, since it lets you subsidize everything. So much less in depth by comparison.
Wow, factory output is higher under laissez faire than in a planned economy? I wonder if it’s because of the naturally innovative nature of the entrepeneuers, or just the omniscient guidance of the unfettered invisible hand of the market 🤢
Thank fuck they removed that liberal BS for the latest iteration.
Yeah, but if you played vic2 you’d know its the absolute worst economic policy, because you lose all control over your industry and the capitalists build useless factories that go bankrupt and end up shutting down after firing all the workers. The output bonus was probably just an attempt to balance it out in game, but it still falls flat.
Nice trivia. Also: America’s two party system, but politically based.
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Idfk, food’s fine here, I don’t get it either tbh. I like Philippine adobo the most (it’s delish you should try it if you come here), don’t get why the west-urds don’t like em (maybe it’s because they associate any country not theirs as inferior I suppose?)