You’d be surprised, I’ve actually done it as Russia, Prussia, and the US, and I can now confirm that its pretty much the same each time, only difference is just waiting different amounts of time for pop needs to stabilize.
Also on the topic of economy law, there is no reason not to pick command economy, it isn’t any different from any of the other laws, just gives you extra tax capacity and authority bonus. So long as you’re not running a deficit there’s no reason not to pick it.
It really sucks that the economy laws don’t really do much. In vic2 it decided whether you could build and subsidize factories, now it just changes your mana point modifiers.
The economy laws do decide which buildings you can subsidize.
So long as you’re not running a deficit there’s no reason not to pick it.
That’s a huge conditional for minor powers. Especially in multiplayer where wrecking a smaller nation player’s market is easier than kicking over a sandcastle.
Well, in fairness I haven’t played multiplayer, but in general this is still close to nothing in comparison to how important economy laws were in victoria 2.
and interventionism is by far the easiest one to play in victoria 3, since it lets you subsidize everything. So much less in depth by comparison.
Wow, factory output is higher under laissez faire than in a planned economy? I wonder if it’s because of the naturally innovative nature of the entrepeneuers, or just the omniscient guidance of the unfettered invisible hand of the market 🤢
Thank fuck they removed that liberal BS for the latest iteration.
Yeah, but if you played vic2 you’d know its the absolute worst economic policy, because you lose all control over your industry and the capitalists build useless factories that go bankrupt and end up shutting down after firing all the workers. The output bonus was probably just an attempt to balance it out in game, but it still falls flat.
You’d be surprised, I’ve actually done it as Russia, Prussia, and the US, and I can now confirm that its pretty much the same each time, only difference is just waiting different amounts of time for pop needs to stabilize.
Also on the topic of economy law, there is no reason not to pick command economy, it isn’t any different from any of the other laws, just gives you extra tax capacity and authority bonus. So long as you’re not running a deficit there’s no reason not to pick it.
It really sucks that the economy laws don’t really do much. In vic2 it decided whether you could build and subsidize factories, now it just changes your mana point modifiers.
The economy laws do decide which buildings you can subsidize.
That’s a huge conditional for minor powers. Especially in multiplayer where wrecking a smaller nation player’s market is easier than kicking over a sandcastle.
Well, in fairness I haven’t played multiplayer, but in general this is still close to nothing in comparison to how important economy laws were in victoria 2.
and interventionism is by far the easiest one to play in victoria 3, since it lets you subsidize everything. So much less in depth by comparison.
Wow, factory output is higher under laissez faire than in a planned economy? I wonder if it’s because of the naturally innovative nature of the entrepeneuers, or just the omniscient guidance of the unfettered invisible hand of the market 🤢
Thank fuck they removed that liberal BS for the latest iteration.
Yeah, but if you played vic2 you’d know its the absolute worst economic policy, because you lose all control over your industry and the capitalists build useless factories that go bankrupt and end up shutting down after firing all the workers. The output bonus was probably just an attempt to balance it out in game, but it still falls flat.