New first-hand accounts from witnesses of Israel's clashes with Hamas militants on 7 October suggest that, in their desperation to contain the surprise incursion, Israeli troops indiscriminately fired on their...
Yeah could be, from the videos I’ve seen it doesn’t seem to be working too well in practice. RPGs seem to hit the tanks just fine, and I even saw a vid where a guy runs right up to the tank to place the explosive right on the tank. Maybe they don’t activate every time?
They need some distance in order to activate, and also multiple shots can override the system. The one who placed the grenade wouldn’t activate because the heat isn’t present until there is an explosion, the heat the system detects is the one used from the propulsion of the rocket. Still, again it raises the question of how efective it is since most attacks in urban guerrilla will be carried out in short distances.
Right, and as @Addfwyn@lemmygrad.ml points out seems like it really wasn’t designed for the type of warfare they’re trying to do here. Seems like they’d be better off simply deactivating this and sending infantry along with the tanks. I’m guessing they figured that infantry would also be vulnerable and perhaps thought the tanks could survive RPG hits better than they actually did.
It has a lot of issues, it is basically effective against long-range explosive anti-tank weaponry. It is ineffective against anything close range, in large volumes, without a heat signature, etc. It also adds something like a million dollars to the cost of every tank you outfit with it.
If you were deploying tanks in a more traditional battlefield environment, it is honestly a pretty effective (albeit expensive) system. If you are deploying heavy tanks for urban warfare scenarios, you are an idiot to begin with, but it is also going to be a lot less useful.
Yeah could be, from the videos I’ve seen it doesn’t seem to be working too well in practice. RPGs seem to hit the tanks just fine, and I even saw a vid where a guy runs right up to the tank to place the explosive right on the tank. Maybe they don’t activate every time?
They need some distance in order to activate, and also multiple shots can override the system. The one who placed the grenade wouldn’t activate because the heat isn’t present until there is an explosion, the heat the system detects is the one used from the propulsion of the rocket. Still, again it raises the question of how efective it is since most attacks in urban guerrilla will be carried out in short distances.
Right, and as @Addfwyn@lemmygrad.ml points out seems like it really wasn’t designed for the type of warfare they’re trying to do here. Seems like they’d be better off simply deactivating this and sending infantry along with the tanks. I’m guessing they figured that infantry would also be vulnerable and perhaps thought the tanks could survive RPG hits better than they actually did.
It has a lot of issues, it is basically effective against long-range explosive anti-tank weaponry. It is ineffective against anything close range, in large volumes, without a heat signature, etc. It also adds something like a million dollars to the cost of every tank you outfit with it.
If you were deploying tanks in a more traditional battlefield environment, it is honestly a pretty effective (albeit expensive) system. If you are deploying heavy tanks for urban warfare scenarios, you are an idiot to begin with, but it is also going to be a lot less useful.