• 陆船。
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    1 year ago

    Roblox is a game that ships with a game development kit and the way it’s monetized beyond monthly membership is allowing people to use the built in kit to build minigames and cosmetics and charge for said items in an ingame currency that Roblox gets a cut off.

    I don’t understand enough to understand the first part of the changes but the second part seem positive…? You can’t let people sample stuff that isn’t actually for sale and try to get sales via kids swiping their parents’ credit card for stuff that looked cool on their character but you’re not selling… I think.

    Just guessing but I think the first part of the change is to psychologically prime people to buy stuff they try on? Like putting a self checkout in the dressing room of a department store.

    • The Free PenguinOP
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      1 year ago

      Why this sucks:

      The currency Robux only holds value because of our inaction. We could easily have scripts in our projects that can assign players any clothes possible. We need to band together and put a universal script in our experiences to let us customize character clothes beyond Robux limits so we can bring down the value of Robux. The people have lots of potential. But we can only tap into it once we UNITE against Baszucki and his group through collectively bringing down the value of Robux.