• SovereignState
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    201 year ago

    Bioshock Infinite is up there with its silly both-sidesism.

    World of Warcraft has a quest where orc laborers go on strike (and are very stupid, har har). You throw them a party and designate each worker a different meaningless title, “Assistant Manager”, “Major Assistant Manager” etc. This quells the strike, because the laborers are stupid. I can’t tell if this is a criticism of capitalist chicanery or a “workers are stupid” statement as it’s all played for laughs, but it certainly rubbed me the wrong way.

      • SovereignState
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        13
        edit-2
        1 year ago
        • Bioshock 1: opaque critique of objectivism/libertarianism/science-for-profit
        • Bioshock 2: critique of… spiritualist collectivism? it’s weird. more like a cult than anything I guess.
        • Bioshock Infinite: critique of Amerikan exceptionalism, history, and civil religion. The people fighting against the Amerifascists are indicated to be communist/socialist, and wouldn’t ya know it they’re just as fucked up if not more in some ways! wtf all sides bad?

        I may be misremembering specifically Bioshock 2, haven’t played it in a long time and its story was a bit more forgettable than the others imo.

        edit: talked with someone else who knows more Bioshock lore than I do, and in Infinite the socialist-themed group, Vox Populi, is actually the vanguard of a fucking slave rebellion in Columbia. So not only is it both sidesing America fetishism and socialism, but equating slave-owners with slave liberators.

        • Soviet Snake
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          61 year ago

          Bioshock 2 was boring, I didn’t finish it but to me it seem like they just stuck to the mechanics the the story took a second seat. With all its flaws, though, I think Bioshock got to be a great game not so much because of its achievements as a work of art but of how it helped change the industry to open up to new paths, even if they weren’t the firsts to do this kind of things.

      • @InterKosmos61
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        111 year ago

        Bioshock’s narrative can be boiled down to the following essential statement: “Not helping people at all is bad, helping people too much is also bad.”