The game is pretty good!
I was quite surprised on the class consciousness of the game, although I found some weird takes, such as the communist party of my country being composed only of the military, and the social democrats being the ones composed of the trade unions. But putting that aside, although the game doesn’t explicitly say “communism good” you can see that the interest groups (such as the landowners, trade unions, the clergy and whatnot) only think of their own interests, which necessarily means that the only ones that fight for the interest of the majority are the trade unions, the socialists.
I really like the war mechanics, unlike EU4 or HOI4 you just have to mobilize divisions, assign them to generals, and tell them “ayo push/defend this frontline” and that’s it. There’s barely any micromanagement and I love it.
I also really like the economy mechanics. It has some weird things such as buildings that you very clearly need being projected as unprofitable, but overall I think it’s excellent. Also, you are the one who builds the shit! No more liberals ruining the economy with cement factories, yay!
In Vic3 supply and demand modifies the price of goods from -75% to +75%, and having way too little of a good needed for factory inputs triggers a shortage, which reduces the output of the factories that require that thing, maybe? idk I didn’t do the tutorial, and I don’t really remember what the shortage warning said.
Overall although the game has some unpolished aspects, it has, in my opinion, rock solid foundations. Thanks for reading!
Also, rate my living standard inequality:
I found Vic 3 quite easy. Maybe it’s a good primer into the genre.
It’s all about build build build. Build construction centres so you can build faster. This will have an impact on their construction materials (depending which mode of production the centres use), which will make those materials more expensive. So just build the resource buildings that make those things (wood and iron in the beginning for example).
Oh but this will have an impact on consumption. So once in a while build food industries (better be on the safe side), and maybe check the prices of everything to see what’s above market rate.
I can literally make any country function by just building stuff and adjusting the input industries as needed to keep their prices low. That’s about all there is to it at the moment too.
deleted by creator
Can’t help with the computer (game should run on most PCs if you lower the settings) but here’s the game: https://gofile.io/d/Z4ptji
Instructions say:
deleted by creator