If MCC 2.0 the Battlefront Classic Collection has something to teach us, it’s AAA games are broken at launch.
Development lagging for months and years is much more common than releasing unfinished games. Not to mention one often comes with another.
Tbf, the Battlefront Classic Collection doesn’t count nowadays as AAA games…
Well, they were when they were first released in the 2000s, but that’s not the point, dammit!
I found a YouTube link in your post. Here are links to the same video on alternative frontends that protect your privacy:
I agree that games shouldn’t be pushed out before they are ready; developers definitely need more leeway to be able to push back and say “Sorry, this isn’t ready yet, we need to delay it X months”. Which does happen sometimes.
However, I don’t think absolutely busted games is THAT common. Things like the Battlefront Classic Collection, Gollum, or The Day Before are still outliers in that respect. They are egregious examples and it makes them stand out more, but I feel we are much more likely to either get finished games that are just bad or…actually a good game. We have had some really good releases the past few years, though as the industry continues to fire all the talent that actually makes those games that is not going to be true for much longer.
Plus we do sometimes have redemption stories. I don’t like it really still, but FFXIV absolutely turned a trainwreck around. No Man’s Sky is basically a poster child for how to make right by a fanbase too.
The biggest redemption is MCC. Went from dogshit to actually ok adn worth playing, even has mod support.
The conclusion of the video is pretty lib, but he’s right on the issues themselves. Broken games on release are rapidly becoming the norm, if they are not already.