• _danny@lemmy.world
    link
    fedilink
    English
    arrow-up
    114
    arrow-down
    1
    ·
    6 months ago

    The worst thing a video game can do is be boring. Buggy games can be fun as you laugh at the absurdity of the physics. That was honestly one of the reasons I stuck with fallout 3, because I loved that you could turn someone supersonic with enough landmines. Even if the game crashes and you lose progress, you can’t lose the fun you had playing the game.

    I recently replayed fallout 3 after starfield failed to scratch my Bethesda itch, and I realized how much more alive the world felt (and how much less often I saw a loading screen when doing quests).

    • Wogi@lemmy.world
      link
      fedilink
      English
      arrow-up
      53
      arrow-down
      1
      ·
      6 months ago

      I am going to make a fallout 3 mod that brings the starfield experience, you can now only fast travel and it adds two loading screens between every location. It will also remove every NPC that isn’t strictly quest related and make them immortal. It will also level the wasteland and replace it with a procedurally generated landscape with absolutely nothing to discover in it.

    • Dirk Darkly@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      23
      arrow-down
      2
      ·
      6 months ago

      I think Fallout 3 has the best execution on atmospheric storytelling and plenty of unique, branching quests to compliment that. The takeover of Tenpenny Tower where you let the ferals in will go down as one of the most memorably crazy quests I’ve played in a game. Completely unrestrained in its brutality. Modern Bethesda is so sanitized and as a result, utterly boring.

      • Aussiemandeus @lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        1
        ·
        6 months ago

        Huh i replayed that game several times Not once do i remember letting the gouls in to ten penny tower

        • tenacious_mucus@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          13
          ·
          6 months ago

          If i remember right (looong time ago) letting ghouls into the tower was one option for how to play out that quest line. It was kind of written to be the “bad” outcome because it obviously killed all the people in the tower, so likely most people didnt play it out that way…buuut, that was the rich, snobby people, so ya know…eat the rich.

          • LucidNightmare@lemm.ee
            link
            fedilink
            English
            arrow-up
            2
            ·
            6 months ago

            There’s even an ending that has both living amicably if you kill the ghouls leader and tenpenny before the ghoul guy gets there first. That’s my canon ending at least, I’m sure it’s just an oversight.

          • Aussiemandeus @lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            6 months ago

            I used to destroy nuke town, i thought that was the bad choice. Maybe i should play again. I was actually thinking about it the other day because of the set the world on fire song.

  • iAmTheTot@kbin.social
    link
    fedilink
    arrow-up
    80
    ·
    6 months ago

    Really, really wanted to like this game. Morrowind was like, my entire childhood. Bethesda have been on a downward spiral for so long to me and I’ve completely lost my faith in their titles. Starfield felt soulless to me when I played. A game that’s supposed to be about an organization of explorers, where the exploration consists of fast travel and loading screens. Starfield did a lot of things and it didn’t do any of them phenomenally, and only a few of them adequately.

    • Kbin_space_program@kbin.social
      link
      fedilink
      arrow-up
      11
      arrow-down
      1
      ·
      6 months ago

      Haven’t played the game.

      I’m curious as to how exactly the space exploration differs from Elite Dangerous.

      Because in that nearly decade old game, space exploration does largely consist of fast travel warping to systems, scanning them and potentially any planets from your ship, scooping fuel from the stars, avoiding white dwarfs and neutron stars… And its absolutely enthralling.

      Curious as to how they screwed up a proven formula.

      The weird one to me is that they made it sound like a space survival game where the ship and its maintenance was going to be a primary game element, but other than the ship builder and random encounters outside a planets, it seems like it’s hardly a thing.

      • Nythos@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        26
        ·
        6 months ago

        The space exploration for Starfield only happens in orbit of another planet. From the few hours I played before I gave up on it you couldn’t even fly to a station nearby the planet, you had to fast travel to it which was a loading screen then you had a loading screen for docking on to the station and then another loading screen for getting into the station

      • baropithecus@lemmy.world
        link
        fedilink
        English
        arrow-up
        7
        ·
        edit-2
        6 months ago

        Elite has a sense of scale and seamless transitions between places (even if they are just well-disguised loading screens). The planets feel planet sized, and you can move around them or between them freely in hypercruise (or whatever the system for traveling inside systems was called). There isn’t any fast travel system as far as I’m aware – if you want to get to the other side of the galaxy, the journey will take you days or weeks, even with a kitted out exploration ship. This, combined with the sense of scale and incredibly well made map system, makes it feel like an expedition, even if the journey itself is extremely lonely and repetitive. Despite Elite’s many, many flaws - they absolutely nailed this aspect of a space game.

        Starfield feels like clicking through menus to get to boring minigames with different skyboxes. It cannot be overstated how non-immersive the travel and “exploration” is compared to ED.

        *Edited disclaimer: I gave up a couple of hours in. If there’s a good game in this mess that you get to after 100 hours, as some people have said, I’m sure as fuck not sticking around to find out. More likely it’s just the sunk cost coping mechanisms kicking in.

  • Fox@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    74
    ·
    6 months ago

    I was very confused, when it was nominated in the steam awards for most innovative game. Made me a bit sad when people do not know what great games are out there that only cost 1/5 of a AAA borefest.

    • kakes@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      24
      ·
      6 months ago

      Lol I’ll give Bethesda credit for a lot of things, but innovation definitely isn’t one of them.

        • kakes@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          4
          arrow-down
          1
          ·
          6 months ago

          Oblivion was the last truly innovative game they made. Not that I dislike their more recent games, but they’ve been coasting on Oblivion ever since.

    • Donut@leminal.space
      link
      fedilink
      English
      arrow-up
      14
      ·
      6 months ago

      I thought it was Steam players colluding to meme about it… Because it’s obviously not true

    • Honytawk@lemmy.zip
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      11
      ·
      6 months ago

      The New Game + was one of the most innovative mechanic that came out this year.

      It isn’t the Game of the Year award.

        • Honytawk@lemmy.zip
          link
          fedilink
          English
          arrow-up
          3
          arrow-down
          2
          ·
          6 months ago

          Other games just replay the story with the same stats.

          Starfield has (or at least tries) to depict different universes.

          Example (Spoiler for Starfield):

          spoiler

          The Constelation is different each time you run a New Game +

          • You meet the non-starborn version of yourself. You can convince yourself to join your crew, and thus you mentor yourself. All other Constellation members are missing/dont exist.

          • Same as Above but all the other members are alive and well.

          • Multiple version of yourself hang out at Constellation, like a sort of Citadel in Rick and Morty

          • Andreja has gone evil, has taken over the Lodge, and wants to take down Constellation.

          • Walter Stroud is not benevolent with his money but instead uses it to control Constellation and sells you the artifacts for 100k each.

          • You meet the Hunter who has already killed all of Constellation. He gives you the artifacts.

          • Cora Coe has returned as a Starborn and wants to avenge her father’s death.

          • Evil You is there trying to kill everyone, a wounded Sarah fills you in.

          • Only kids are at Constellation, all the members are gone and there are kids in their place.

          • Another kid one where all the members are retired and slight changes to the one above.

          • Everyone is dead and only Vasco remains.

          It is pretty innovative I think, although it could have been better executed.

      • Fox@lemmy.blahaj.zone
        link
        fedilink
        English
        arrow-up
        8
        arrow-down
        1
        ·
        6 months ago

        How is ng+ innovative? Have you played many other games this year? Dave the diver, boneraiser Minions or Astrea have shown me more innovation in gameplay than any AAA game in years.

        • c0c0c0@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          arrow-down
          3
          ·
          6 months ago

          NG+ isn’t new, but NG+ as part of the normal play through was kinda different.

      • 7355608@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        ·
        6 months ago

        Can you explain how new game+ works? I got bored and stopped playing before reaching the endgame.

        • PM_Your_Nudes_Please@lemmy.world
          link
          fedilink
          English
          arrow-up
          10
          ·
          edit-2
          6 months ago

          You have the option to get reincarnated at the end of the story. It starts you off with a neat ship and some nice gear, which gets a little better every time you restart. You keep all your powers, so you can re-run quests with opposite options to get whichever powers you missed. IIRC, it takes three or four playthroughs to actually get all the powers. It also gives you new dialogue options, which allow you to skip huge swaths of the story missions.

          But it’s not anything super new or innovative. It’s new to Bethesda games but it’s not new.

          • 7355608@lemmy.world
            link
            fedilink
            English
            arrow-up
            7
            ·
            6 months ago

            That’s cute and interesting. As you said, not new but nice to have at the very least.

            Thank you for taking the time to answer. :)

        • variants@possumpat.io
          link
          fedilink
          English
          arrow-up
          3
          ·
          6 months ago

          The main story let’s you choose if you want to become starborn so you can basically go to a new universe get a cool ship and armor and keep your stats. Each time you have a chance that the universe is different in some ways

  • EdibleFriend@lemmy.world
    link
    fedilink
    English
    arrow-up
    65
    arrow-down
    1
    ·
    6 months ago

    Haven’t the modders, who in general always fix all of bethesda’s bullshit, mostly gotten bored of this game? I know it was big news when the guy behind the big Skyrim multiplayer mod started working on this star field one and then declared the game stupid and quit.

        • The_Vampire@lemmy.world
          link
          fedilink
          English
          arrow-up
          8
          ·
          6 months ago

          While I think it makes some business sense to release the modding tools between 6 months to a year after (when their devs aren’t working on the game anymore so they can actually develop the tools and strip it of any proprietary software) I do wonder sometimes how things would change if they just delayed the game until the modding tools were ready.

      • x4740N@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        1
        ·
        6 months ago

        I’m going to play the game only a small amount until the modding tools come out

        Because the mods are the only thing that is going to breathe in life into this game

    • Nythos@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      11
      arrow-down
      1
      ·
      6 months ago

      One of the people who made Skyrim Together came outright saying that they gave up on making the same mod for Starfield because the game is just shit

    • x4740N@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      1
      ·
      6 months ago

      I think some modders like the challenge or enjoy making a shitty game more fun for the community to actually play

  • devbo@lemmy.world
    link
    fedilink
    English
    arrow-up
    38
    arrow-down
    8
    ·
    6 months ago

    its seems like most of those negitive reviews have 60+ hours, some of the top negitive reviews are 250+ hours. the standard for boring seems a little funny to me.

    • voxelastronaut@lemmy.world
      link
      fedilink
      English
      arrow-up
      30
      arrow-down
      2
      ·
      6 months ago

      Sunk cost. Some people got so hyped up for it, they felt like they had to like it. Turns out that’s not how it works and it’s just… Not a great game.

      • Renacles@discuss.tchncs.de
        link
        fedilink
        English
        arrow-up
        6
        arrow-down
        5
        ·
        6 months ago

        I mean, we see this kind of review all the time. It’s generally people that run out of things to do and start complaining that the game doesn’t have infinite content.

        • Iceblade@lemmy.world
          link
          fedilink
          English
          arrow-up
          18
          arrow-down
          3
          ·
          edit-2
          6 months ago

          The art of countering a bad review:

          Negative review at 2hrs (refunded)

          -Hey, you barely even opened the game!

          Negative review at 5hrs

          -You can’t say that, you’re barely through the tutorial!

          Negative review at 15hrs

          -You just haven’t gotten to the good bits yet!

          Negative review at 30hrs

          -You rushed through it and missed all the good stuff!

          Negative review at 60hrs

          -Well if you played that long, it can’t have been bad!

          • Renacles@discuss.tchncs.de
            link
            fedilink
            English
            arrow-up
            3
            ·
            6 months ago

            Isn’t the comment I answered to doing the same though? Based entirely on whether it is positive or negative and the play time, they reached the conclusion that it was sunk cost fallacy.

            My point was that user reviews are a mixed bag and people will leave negative reviews on games they enjoyed for whatever reason but I guess it didn’t come across very well.

        • voxelastronaut@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          ·
          6 months ago

          Oh for sure, a lot of that too. But I’ve also noticed an overall essence of boredom and disappointment especially when compared to initial expectation, so it wouldn’t do to dismiss most criticism in this way. Bethesda really fed into the “big immersive universe 25 years in the making” thing and even, for example, emphasized the player’s ship in marketing, even though you hardly really fly the ship at all in-game. NPCs feel flat and buggy, most planets are largely empty, and most quests are just… Fetch quests.

          I feel like, as with most Bethesda titles, mods are going to breathe new life into this one eventually.

          • Renacles@discuss.tchncs.de
            link
            fedilink
            English
            arrow-up
            2
            ·
            6 months ago

            I feel like Bethesda really missed the mark on what makes their games special.

            You can see the improvement in quest design and writing with questlines like the crimson fleet but it’s missing the glue holding everything together, the fantastic open world map that’s always there and Starfield does not have.

            I think mods are eventually going to make Starfield into another timeless classic but they’ve never felt necessary before, Skyrim took everyone by storm as soon as it came out.

            • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
              link
              fedilink
              English
              arrow-up
              1
              arrow-down
              1
              ·
              edit-2
              6 months ago

              I don’t even believe mods could save this game. The major things it lacks are also symptoms of the decrepit engine they keep using; such as the overall size of each individual zone of the game and why you have to load between ground, space, and star systems.

              I would not be surprised if the space segments were considered interior cells, as they’re actually quite small and empty if you fly around to find the invisible walls.

    • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
      link
      fedilink
      English
      arrow-up
      19
      arrow-down
      1
      ·
      edit-2
      6 months ago

      I think it’s a fair shake to play the entire game before giving it a review. A game this size, 100-250 hours seems like enough time to have done everything to confirm it is, indeed, boring as shit.

    • c0c0c0@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      arrow-down
      1
      ·
      6 months ago

      Yeah, I got bored at 360 hours. If course, I’d be bored with virtually everything after 360 hours, but some people must have higher expectations.

    • jose1324@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      2
      ·
      6 months ago

      Ikr. If I find a game not fun an hour in then I quit. The fuck these people have time for to play 60+ hours on a mid game

  • ersatz@infosec.pub
    link
    fedilink
    English
    arrow-up
    34
    arrow-down
    8
    ·
    6 months ago

    I didn’t find it boring, in fact I enjoyed it a lot. But once you finish all the main+side quests and maybe try out new game + a couple times there’s not really any reason to continue. They need to really work at making the planets and their pre-fab buildings more diverse. I can understand it if the structures themselves are pre-fabs based on templates, but having the exact same layout down to dead bodies and storage containers was really bad. Fix that and add in a survival mode that makes resource gathering necessary, and let the modders fill in the gaps with new quests and locations and I’ll be back. But probably not for a couple years.

    • iAmTheTot@kbin.social
      link
      fedilink
      arrow-up
      18
      arrow-down
      1
      ·
      6 months ago

      But once you finish all the main+side quests and maybe try out new game + a couple times there’s not really any reason to continue.

      “but”? That sounds like hundreds of hours of gameplay.

      • Honytawk@lemmy.zip
        link
        fedilink
        English
        arrow-up
        9
        arrow-down
        3
        ·
        6 months ago

        It is.

        I don’t get this fascination with games that allow you to keep playing indefinitely with random generated content.

        You saw everything the game has to offer, why don’t you just move on?

        • variants@possumpat.io
          link
          fedilink
          English
          arrow-up
          3
          ·
          6 months ago

          Well if you play skyrim and fallout 4 after the dlcs you can get a ton more than 100 hours. I’m hoping Stanfield ends up the same way, I enjoyed my time playing it but still felt a bit short

  • PoopMonster@lemmy.world
    link
    fedilink
    English
    arrow-up
    25
    arrow-down
    3
    ·
    6 months ago

    I did the story and enjoyed it, just gotta get over the whole space sim mentality, this is a Bethesda game set in space, and it’s decent at that.

    However there is 0 fucking chance I’m gonna play though it 10 times just for an Easter egg. Their implementation of new game was kind of disappointing.

  • Hossenfeffer@feddit.uk
    link
    fedilink
    English
    arrow-up
    19
    ·
    6 months ago

    NG+ was a pretty big disappointment. There are a couple of dialogue choices which reference [Starborn] but for the most part you have to play questlines all over again as if you weren’t Starborn at all. Seriously, I’ve lived through this situation seven times already - why can’t I cut to the fucking chase that I know exists.

    • A_Random_Idiot@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      arrow-down
      1
      ·
      6 months ago

      cause that would require effort, and planning, and design.

      3 things that were clearly missing during the development of the actual game.

      i’m sure they’ll release 200 dollars of DLC to fix it all, so don’t worry! /s

  • Luci@lemmy.ca
    link
    fedilink
    English
    arrow-up
    18
    ·
    6 months ago

    I’m holding out to see if the updates this year bring some life into the game, but I have doubts.

  • Codex@lemmy.world
    link
    fedilink
    English
    arrow-up
    16
    arrow-down
    1
    ·
    6 months ago

    It certainly seems telling that everytime a news story about Starfield comes up, the picture with it is just a boring headshot of some normal looking person (or occasionally a pic of the ship builder). Bethesda’s other games at least had distinct looks, some sense of art and aesthetic that gave them identity, even Oblivion’s potato people.

    • Agrivar@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      5
      ·
      6 months ago

      It certainly is telling, but not for the reasons you think, I suspect. The game has plenty of glorious eye candy, but why highlight that when only negative media gets engagement?

  • Adderbox76@lemmy.ca
    link
    fedilink
    English
    arrow-up
    17
    arrow-down
    3
    ·
    6 months ago

    I liked it well enough. I didn’t even hate the loading screens all that much.

    Flying and docking gets really old, really fast. I’d be willing to bet that most of the people who complain that they have a loading screen for docking probably forget that within a few hours into Elite Dangerous they probably just hit the auto-dock key because repeatedly doing it yourself gets boring as hell.

    What disappointed me was that there is simply no reason to replay it post-starborn. Sure…some things “might” be a little different. But it’s fundamentally the same experience. So if you’ve completed most of the questlines before moving to the final mission (like I usually do), there is no reason to keep playing the game.

    New Universes is just wasted potential. I wanted my post Starborn life to have the ability to jump between universes, like we were able to in that one mission in the research lab. That was great. And it’s a power that should definitely exist.

    Imagine you jump into a universe where Sam Coe is somehow the leader of the Crimson Fleet, and in order to accomplish a mission in one universe, you need to steal/get something from the Crimson Fleet, and instead of fighting your way through, you are able to go to the Universe where Sam Coe is the leader and use what you know about him to gain his trust so that he gives it to you and you can take it back with you.

    THAT is what I wanted post-starborn; the ability to fundamentally change HOW I complete missions I had already done. What I got was…hey, this person dies instead of this person. So frustrating

    • Stovetop@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      edit-2
      6 months ago

      I do wish there was a bit of autopilot to how the ship works.

      If I am on my ship on a planet, I would like to be able to pick a destination and have my ship just take me there.

      It’s not the fast travel itself that is the problem, it’s just all the damn steps that are involved with it. You want to go to a space station, but you can’t just fast travel there. You have to travel to your ship, then you have to travel into orbit, then you have to the destination planet’s orbit, and then you can land.

      And often, traveling to your destination’s landing site isn’t enough, with several key points being a good hike away on foot with no ground transport available to help speed things along. We can use ships to travel between star systems, but asking to put an ATV on board is just too much.

      Even if they kept all of the travel steps, just keeping the ship instance loaded while it automatically travels to our final stop would be a huge QoL boon.

  • tills13@lemmy.world
    link
    fedilink
    English
    arrow-up
    12
    ·
    6 months ago

    I really really really liked the game. I have 100% of the achievements. I don’t really see the replayability, though… I guess I could go find all the side quests but what’s the point? What do people do when they put like 700 hours into a game like this?

  • x4740N@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    1
    ·
    edit-2
    6 months ago

    Yeah it gets pretty repetitive in some areas

    I just used mods and a game trainer to make the game more fun and explore places without limitations like in game money or ship fuel

    But other then the exploration the game does get pretty boring and it’s hard to find good places to explore that aren’t bland

    Edit: it also misses the same charm skyrim had, people say it doesn’t have the same charm because it’s a space game but I disagree

  • Frog-Brawler@kbin.social
    link
    fedilink
    arrow-up
    12
    arrow-down
    6
    ·
    6 months ago

    Huh… interesting. I got so bored of it that I forgot about it and moved the fuck on. I’m bored of most games, even the “good ones.”

  • Pika@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    3
    ·
    6 months ago

    I can’t say much on behalf of the game. I played a total of an hour or so, game was non-appealing and I could tell I wasn’t going to like the skill/weapon system. It was just meh on all sides. I can see why it hit mostly negative.