• 7 Posts
  • 258 Comments
Joined 1 year ago
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Cake day: August 4th, 2023

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  • Codex@lemmy.worldtoScience Memes@mander.xyzAh yes, regression
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    12 days ago

    Going into physics was the biggest mistake of my life. I should’ve declared CS. I still wouldn’t have any women, but at least I’d be rolling in cash.

    Honestly, there wasn’t all that much cash to roll in and there’s less all the time now. Plus, if you think busted equipment is bad, wait until I tell you about inheriting legacy code.







  • They keep saying “study” but this isn’t a study, it’s a math paper. This is a “model.” The “model” shows this and that and those things, not “the study” of which there wasn’t.

    And what the “model” shows is that instead of invisible mass we can’t see causing gravity, it could be alternating layers of invisible positive and negative mass.

    There’s even less evidence for negative mass being possible than for many dark matter candidates that “only” have to be massive and non-interacting (or weakly) with photons. It’s always cool to kick around some new possibilities but this seems pretty weak. Negative mass opens up a big old can of worm(holes) too.










  • A Call of Duty RTS? Only if they brought back WC3’s Heroes, and maybe gave you a whole Company of them to manage.

    RTS’s need a massive new hit to redefine the genre. The starcraft style is stale and too slow for how most people game today. I’d kind of enjoy seeing people take another shot at where C&C4 and AoE3 were trying to go: something more tactically oriented with a greater emphasis on mobility. I think that era of RTS innovation got completely hamstrung by trying to force every game to not only have multi-player but also to be an esport and also to be a live-service endless money machine.

    You may note that games today are still being ruined by the same forces.



  • It’s so good! The purist expression of factory building: no costs, no distractions, just automation.

    It has a great concept too in the space layer. The game is played initially on a grid like any factory game. But then you can zoom out to a higher layer where you can place chunks to define the build able area and build “space belts” which essentially codifiy the main-bus style of building. (You also get space trains, which are like trains in other games.)

    I “beat” the basic campaign and hopped back over to Satisfactory since 1.0 came out, but I’ll go back to shapez when I finish there. I hope they add more complex and tricky buildings and requirements, the challenge of assembling an efficient build in shapez is just so interesting and fun.