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NG+ isn’t new, but NG+ as part of the normal play through was kinda different.
Yeah, I got bored at 360 hours. If course, I’d be bored with virtually everything after 360 hours, but some people must have higher expectations.
I imagine they’re planning to purge Austin.
I just finished a 430 hour run in this game. It’s not the masterpiece we were all hoping for, but it’s not the failure I keep reading about, either. It’s fine. Some folks just seem to enjoy being salty.
I’m done for now, but I’ll be back after the CK and DLC drop. I had fun.
… and now they’re already saying his bid is in trouble.
Since you posted to this old thread, let me share the latest: As of this morning, ElmisterAU has released the RC of xEdit for Starfield. The caveat is that he isn’t sure how forward compatible it will end up being. That said, we’re already seeing mods built with it hitting the Nexus. Took less than 3 hours.
I think the key point to take from this is that mod object space is a complete mess and the reason why xEdit has not yet been released is not that it doesn’t work yet, but that it can’t be made to work with the game in its current state.
And, yes, mods are making progress, even with things as they currently stand. But these are generally just texture replacers, command infusion, and configuration tweaks. Nothing is being added. For that to happen, we need these object space issues to be addressed.
Whichever perks you like, try to go broad, rather than deep, into any skill group. Not only is each perk level gated by its own skill test, but many skill benefits (like ship building) are level gated. And the best perks in each skill group require multiple levels of perk investment in previous skill group tiers. If you choose a selection of lower level perks from each group, you are always making progress on something, and never waiting for a single perk to be available.
I’m sorry but, good? I understand that Israel is not innocent in this conflict, and I get that Palestinians have it hard, but what Hamas just did was an atrocity. If you think this is the time to pile onto Israel, the world needs to know your priorities
This thread still alive? Then one more pointer I wanted to add was that grinding XP on native fauna can probably be done a lot more cheaply with the mining cutter. Free ammo, if you can end the fight fast enough.
Mods will eventually bring it if BGS doesn’t. But being patient is not a fun pastime.
Those are good choices. If only the game had transmog.
BGS seems to have some kinda weird “arms-length” relationship with the modding community. Like, they know who the SFSE guys are, but they never coordinate patch releases with them so that they aren’t mad-rushing to modify the extender to keep everyone’s modded games from crashing. I dunno - maybe there are some sort of legal ramifications at work here. Like, if they help the modders, they become responsible for what gets modded. Or something. I’m just speculating.
It’s kinda funny though. Here we are playing one of BGS’s least buggy releases in history, and now it’s just looking like they swept all the code debt under the carpet and plan on fixing it all “next year”.
Strictly from an RP POV, the costs are too high. The first time you go through, everyone is excited to see what will happen. Once you’ve done it, though, you realize that you lose everything you built, including your relationships. If you got married, you end up leaving your spouse in some other universe. You essentially have to act like The Hunter to do that over and over, just to power up and see what happens next. It’s something The Pilgrim figures out and tries to warn you about.
As a player, it’s cool to get more and more OP, but if I play like that, I grow less and less attached to my toon and end up logging off. And, really, you don’t need the power upgrades to become OP. I do get, however, that this is exactly how some people like to play and it’s good that they have options too. Even if they’re psychopaths. :-)
I dunno. I also had exactly one healing pack when I lifted off. I’m not sure if more up-close-and-personal combat would have been the answer, here.
Yes, once. That taught me that anyone who does NG+ more than once per playthrough is a psychopath.
Rough guess, 75 & 135. First run to figure out how to play to the game. Second run to figure out how I want to play the game.
I feel like maybe there’s a lesson in here, somewhere.
I’m a bit of a role player so I can’t really see my toon doing ng+ more than once. Losing everyone close to you (and everything you’ve built) seems a steep price for more power when you are already pretty powerful. The Pilgrim explicitly makes you admit it before telling you where to look for the Unity.
This is truth. The old adage about throwing your vote away isn’t exaggeration, or even opinion. In a First Past the Post election, is just math. And math doesn’t care about anyone’s sense of moral righteousness.