Nothing frustrates me more than not being able to pause for no seemingly good reason. I’m playing Wild Hearts right now and even though I never play online I cannot pause for some reason. To simulate pausing, I can turn off the xbox and the quick resume feature makes it look like the game was paused when I turn the console back on.
Other games guilty of this are Fromsoft games: Dark Souls, Elden Ring and so on.
Obviously all of these games have an online component. Not allowing pausing when this component is activated makes sense. But if I am playing completely online why cannot I pause? In Soulslike the worst exploit I can think of is switching equipment on the fly but is that really that bad? When stuff comes up in the middle crucial moments it frustrates me a lot.

Star Craft even supports pausing in multiplayer games.
This is one of the few things I hate in Baldur’s Gate 3. Sure, the game is round based, but I still can’t pause cutscenes. So if my mother barges in while I’m getting it on with Astarion I loose valuable dialogue.
That’s why I don’t mind having to interact for dialogue to advance. It’s a simple way to allow for a sort of pause and for people people to read at their pace.
Huh, now that you mention it that’s definitely a nice thing about playing on the steam deck. Just put it to sleep.
Among online games Starcraft has an advantage that it is strictly 1v1 as far as I know. I have never played it because just hearing about APM gives me carpal tunnel syndrome. FIFA despite being a complete shit game allows pausing in online matches too. Not sure what it is like in fighting games.
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