Playing Arena rn on DosBox and I’ve already ran into a bunch of bugs. Save often because it’s so easy to get stuck in a wall and softlock the game.
This has become nearly every AAA company now. It sucks.
Wouldn’t know since I don’t really touch modern games anymore but that’s sad to hear. You’d think it would have gotten better given how huge the budgets for games are nowadays.
It’s like there’s some kind of tendency of the rate of profit to fall.
Weird! 🙃
Some combination of absolutely massive codebases (game, libraries, engine) which constantly grow and nothing staying the same (games have new features or content added to keep interest) makes this inevitable for any large production
nintendo and fromsoft have managed to keep it relatively bug-free for the typical player even with massive codebases
That’s true. They certainly spend the extra time and effort to apply a heavy coat on polish on most of their releases. Kind of a rarity in the industry
Bugthesda.
I remember people complaining when Fallout 76 came out because there was a bug that had been in the engine since Morrowind that the community would normally patch but couldn’t because it was an always online game How pathetic of a studio can you be that you can’t fix a twenty year old bug that the community can?
Bethesda is too busy tormenting its trans staff to fix bugs
Paradox fans:
It’s not really fair to judge Arena based on an emulation of it tbh
I mean true but I literally got no other way to play it
Normalize buying a PC from 1994 to give Todd Howard a fair chance to impress you with his first Elder Scrolls game
I played Arena from when it first came out to its last official Bethesda mail-in floppy disk patch
It’s always been fucking rough. Enjoyed it anyway, but every time an enemy casts a spell, there’s a chance shit crashes.
BGS’ games have the same bugs, game after game, decades later. Modders fix bugs for Bethesda. And BGS won’t even implement the fix(s) for their next AAA release. BGS should be embarrassed.
“eh, the fans are gonna fix it anyway, so why bother”
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The physics bugs are based but quests getting softlocked is not tolerable.
I’m convinced they’ve started deliberately adding more bugs because that’s part of what people like about their games.
I mean, that’s not terribly impressive. What’s really impressive is that they never actually manage to reduce the number of bugs, regardless of how many point releases they issue.