• BrownKong@lemm.ee
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    11 months ago

    Biggest annoyance for me is how on playstation and Xbox the bottom button makes is the “okay” or “enter” button and the right button is “back” but on the switch it’s reversed so when I click the bottom button to select something in a menu I back out of it instead.

    • Euphoma@lemmy.ml
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      11 months ago

      Worse than that, on the psp if you play japanese games that are not localised to english, the circle becomes the okay button, but in the rest of the os, the x is the okay button so you have to mentally switch.

      • mercano@lemmy.world
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        11 months ago

        Genshin Impact had that problem on launch. After a few months they added a setting to reverse (fix, in American terms) the OK and Cancel buttons on controllers. It was especially bad on XBox controllers on PC, as originally the green button was cancel and the red one was OK.

      • LeftHandedWave@lemm.ee
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        11 months ago

        That is why I use a third party controller that allows me to remap buttons.

        8BitDo Pro 2

        I can use it for the PC, Switch, Xbox, or PlayStation.

          • LeftHandedWave@lemm.ee
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            11 months ago

            Yeah, that does give me issues too. I’ve setup my controller as as Xbox controller also. When the Switch shows to press the “A” button (At 3:00 o’clock), I try to not look at the placement, but the letter, which would be my 6:00 o’clock.

    • mr_sifl@lemmy.world
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      11 months ago

      I am currently going between Zelda and a couple games on PS5 and this is driving me nuts! Total first world problems but I will continue shaking my fist in the air.

      • RushingSquirrel@lemm.ee
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        11 months ago

        For the exact same reason, I switched those two buttons on the switch. That’s a pretty neat feature. Except when I alternate playing with the kids who got used to the switch default buttons, I need to remap everytime but you can save and load mappings.

        In Zelda you can also change the mapping, which I did so that I could run with one button (bottom one if I recall) and jump with the button next to it (right I think) instead of the top one, because it’s way easier to run and jump by simply rolling your thumb.

      • LeftHandedWave@lemm.ee
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        11 months ago

        That is why I use a third party controller that allows me to remap buttons.

        8BitDo Pro 2

        I can use it for the PC, Switch, Xbox, or PlayStation.

    • jmcs@discuss.tchncs.de
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      11 months ago

      Technically Xbox and Playstation are the ones that are reversed. Nintendo’s scheme came first and follows right=forward left=back. Then when the PlayStation came out Sony followed the same scheme in Japan, but picked a symbol that was perceived in opposite ways in Japan and the rest of the world for accepting something (⭕), so they inverted the scheme for most of the world. And then Microsoft mixed Nintendo’s letter semantics with Sony’s button position, creating the current mess.

    • Gerbler@lemmy.ml
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      11 months ago

      IIRC on the PS2 and earlier triangle was usually back. Just an extra little dash of inconsistency to ruin your day.

    • bighatchester@lemmy.world
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      11 months ago

      Its a old japan thing from what I remember . On older Japanese ps1 games circle was ok and X was back . And even if you get a Japanese ps vita it’s like that too. Not sure about other sony consoles.

    • LifeInMultipleChoice@lemmy.ml
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      11 months ago

      I played Sniper Elite 5 on my fiances Xbox the other day and hadn’t played games in forever. (34 years old now) I knew I could remap the buttons if needed, but the melee button they made Y. I pressed down the right stick every damn time as a built in reaction from years back.

      I don’t know why I felt I needed to say that, but I tell you when you find yourself looking through binoculars and getting lit up at point blank range it reminded me how frustrating games can get during quick scenarios.

    • samus12345@lemmy.world
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      11 months ago

      Final Fantasy II on the SNES trained me that right button = okay and bottom button = back. I just got used to switching back and forth when the PS1 came out.

  • GreenMario@lemm.ee
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    11 months ago

    My brain naturally translates this.

    Example: emulating PS2 games using a Xbox controller.

    • MisterFrog@lemmy.world
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      11 months ago

      Yeah, when you play enough it’s just like being fluent in multiple languages.

      My friends hated playing gamecube games on an emulator with me using Xbox 360 controllers because I would always respond what the button was on a GameCube controller. PRESS B, I AM… oh I mean X.

  • kratoz29@lemm.ee
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    11 months ago

    Nintendo and Xbox are the most confusing, as if my dyslexia didn’t suck already.

  • nUbee@lemmy.world
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    11 months ago

    Fun trivia about the Xbox controller is that their design is heavily influenced by Sega’s. The Xbox controller has the same face button layout as the Dreamcast’s. And if you compare the Duke (original fat) controller to a Saturn/Genesis/Mega Drive 6-button controller, you can think of those black and white buttons as the former C and Z buttons.

    Some consider the OG Xbox as a successor to the Dreamcast.

  • samus12345@lemmy.world
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    11 months ago

    The SNES trained me that X = top button, but I use PS controllers enough that it’s not a problem switching. Xbox button prompts have always messed me up, though. Those labels are wrong!

  • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    11 months ago

    This has only ever fucked me up with a recent game because they use the colors of a PlayStation controller (which I am using) but the buttons are for Xbox. So when it said I needed to press X to finalize my character at creation, I kept pressing X and nothing was happening.

  • thantik@lemmy.world
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    11 months ago

    The XABY (clockwise from top) pattern has been around the longest. It’s the one true button pattern.

    In fact, if it weren’t for Nintendo being such assholes with the patent system, consoles could have standardized on it but noooooo…