• [deleted]@piefed.world
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    10 days ago

    Good, the install size was ridiculous and this will also increase the likelihood of other games who took a similar bloat approach for HDDs might double check their assumptions and possibly pare down their duplication as well.

  • sidebro@lemmy.zip
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    10 days ago

    How is that 131GB in cuts?! If the game alone was 131GB I’d say that’s enough, but that’s just what they cut?

  • Grass@sh.itjust.works
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    10 days ago

    not half as impressive as that guy that rewrote mario 64 engine to run at 60fps on a real n64. really this should be expected of big studios especially big sellers like helldivers

    • Theta@lemmy.world
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      10 days ago

      Kaze Emanuar! He has done some seriously cool stuff with the N64. Imagine if someone with his skills got their hands on literally any game as big as Helldivers.

      • Grass@sh.itjust.works
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        10 days ago

        every studio needs at least one person like him on the team and give them enough authority to not get fucked over by corporate

  • Sal@lemmy.world
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    10 days ago

    I remember once Fortnite did something similar and shaved the install size from 75 GB down to 30 GB or so. And now it’s mega bloated again…

    Activision, Ubisoft, EA and Rockstar devs, please take note. Oh, and you too, ID Software. I don’t like Doom Eternal being 89 GB. At least Battlefield 6 is only 37 GB if you only have Multiplayer installed without the high-res textures.

    • Maestro@fedia.io
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      10 days ago

      Don’t forget Wildcard. Ark Survival is an absurd 200+ Gb monstrosity. And there is sooooo much duplicate data.

      • Quetzalcutlass@lemmy.world
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        9 days ago

        The infuriating part is they did eventually do some deduplication to reduce the install size - but only for the terrible UE5 remake that runs like crap and forces existing players to rebuy all the DLC (it’s like $150 for everything).

      • Sal@lemmy.world
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        10 days ago

        JESUS FUCKING CHRIST!!!

        This just reminds me of the absolute horror that was Call of Duty Modern Warfare (2019). The entire thing, with Warzone (that you couldn’t uninstall, btw) was 250 fucking GB. Like, what the actual fuck?

        I still wonder how the HELL I managed to play that game with nothing but a GTX 950, an FX-4300 processor, and 8 GB of RAM. Which, even for 2019, was an absolutely TERRIBLE computer.

      • Maestro@fedia.io
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        9 days ago

        I can tell you why too. They fucked up the map structure at the beginning. They made the world the top level and all the dino and plant assets are under that. Not a problem in the beginning when it’s just one map. But they added a second, and a third etc. and all maps needed to contain a copy of those assets. Worse, they let players transport stuff from one map to another. So if you only have the base game, your friend can come visit and use the pokeball to spawn in a couple of dragons or other DLC creature. You need to be able to see that so you need to have those assets too, even in just the base game. So, now every map needs to have a copy of all possible dinos from all DLCs. 11 maps. 11 copies of all assets. Bye bye drive space.

  • SaneMartigan@aussie.zone
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    9 days ago

    TLDR: Goto Steam, HD2 Properties, Betas, select Prod_slim from the drop down menu, then reinstall. Expect bugs and crashes.

  • elgordino@fedia.io
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    10 days ago

    Interesting, so it does load the data slower, it’s just that the world generation process runs in parallel and is even slower. Thus allowing loads of headroom for the data loading.

  • warm@kbin.earth
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    10 days ago

    Every triple A game is made like ass and suffers the same bloated file size problem.