Devs themselves advertise their game like that. Reviews are full of chuds too. It’s not even changed after all those months leading me to conclusion it’s intended.
I was interested in the concept at first but it’s the exact shit you mention that killed any enthusiasm I had.
“It’s not optimal to be cruel” and “you can fight the poachers” c’mon now, they clearly know what they’re implying and to assert otherwise is dishonest.
Maybe I’m “too sensitive” but them leaning into the vibe of cruelty and exploitation of deliberately cute, innocent sentient beings just made the whole thing feel gross to me. Personally I’d rather it not be an option at all but I’m clearly not the target demo, a not insignificant portion of which is irony poisoned chuds
Check the trailers. I was put off at first but tried it after checking the trailer and read the reviews which most of them state that the exploit/slavery is not the focus. There is free demo btw.
I am aware it’s not the focus - I just find it gross that 1) it’s an option in the first place and 2) that it was marketed on this and emphasized by certain streamers and LPers. I don’t have interest in the game, I know what it contains and I don’t want to play it even though slavery “isn’t the focus”. Just very much not my thing
He also send message to me about good devs and evil marketing. Real g*mer moment. And the second dude is being ever funnier blaming it on… language barrier because it’s 1830 and obviously Japanese devs don’t know English.
The game had a 6 Million+ USD equivalent budget, they hired marketing. Banning people randomly looks stupid.
With the context of discussion, it’s clearly just devs good and innocent, marketing bad. As if that main game page on the biggest game store in history wasn’t unchanged for months despite controversies. So the devs either are: a) hostages of their hired marketing people b) completely disinterested how their work is being advertised c) perfectly ok with it
I was just stating the norms of Japanese devs being bad at English. Not blaming it as the marketing direction is totally on the devs. One could argue the controversial marking worked and the game got more popular because of it.
For me, as far as marketing goes, trailers > reviews > steam description.
The most important part is try it. I tried Paradox games a couple of time, a couple tries later and I could see why people are into it.
Devs themselves advertise their game like that. Reviews are full of chuds too. It’s not even changed after all those months leading me to conclusion it’s intended.
I was interested in the concept at first but it’s the exact shit you mention that killed any enthusiasm I had.
“It’s not optimal to be cruel” and “you can fight the poachers” c’mon now, they clearly know what they’re implying and to assert otherwise is dishonest.
Maybe I’m “too sensitive” but them leaning into the vibe of cruelty and exploitation of deliberately cute, innocent sentient beings just made the whole thing feel gross to me. Personally I’d rather it not be an option at all but I’m clearly not the target demo, a not insignificant portion of which is irony poisoned chuds
Check the trailers. I was put off at first but tried it after checking the trailer and read the reviews which most of them state that the exploit/slavery is not the focus. There is free demo btw.
I am aware it’s not the focus - I just find it gross that 1) it’s an option in the first place and 2) that it was marketed on this and emphasized by certain streamers and LPers. I don’t have interest in the game, I know what it contains and I don’t want to play it even though slavery “isn’t the focus”. Just very much not my thing
Nerd got banned and took it to dms lmao. If you’re reading this, you can eat my ass, punk
He also send message to me about good devs and evil marketing. Real g*mer moment. And the second dude is being ever funnier blaming it on… language barrier because it’s 1830 and obviously Japanese devs don’t know English.
Could you explain this one or summarize the message?
With the context of discussion, it’s clearly just devs good and innocent, marketing bad. As if that main game page on the biggest game store in history wasn’t unchanged for months despite controversies. So the devs either are: a) hostages of their hired marketing people b) completely disinterested how their work is being advertised c) perfectly ok with it
I haven’t even looked much into Palworld, but what I did get from marketing blurbs was “what if Pokemon… but edgy and grimdark?”
Those Schrodinger’s Asshole claims that the marketing isn’t the game’s intended way to play seem rather after the fact to me.
I heard similar bullshit about the “Postal” series and how a player didn’t have to do any edgelord atrocity enjoying at all if they chose not to.
I was just stating the norms of Japanese devs being bad at English. Not blaming it as the marketing direction is totally on the devs. One could argue the controversial marking worked and the game got more popular because of it.
For me, as far as marketing goes, trailers > reviews > steam description.
The most important part is try it. I tried Paradox games a couple of time, a couple tries later and I could see why people are into it.
If you report this that nerd will likely get sitebanned for dm haressment
Toxic treat defending fandom keeps collecting those Ls.
Ah yes, the storefront page. Definitely direct dev communication and not marketing.
Game is selfpublished and they are not a huge disconnected bureocratic corpo, stop grasping at straws to defend this.
Nothing good comes after that post opener. shit.
…they self published no?
Japanese devs and English go well together.