cross-posted from: https://hexbear.net/post/2843304
So, I’m pretty much a layman when it comes to modding, game development, coding, etc. With that said, am I correct in thinking that creating a small to midsized mod for a game like Stellaris is a much smaller/easier undertaking than even a simple indie game?
If I want to get started in that direction, creating a small (functional) Stellaris mod might be a good idea?
I’d suggest godot instead of unity. Godot is open source and quite powerful, unity is proprietary and might decide someday to charge you every time someone downloads your game. (Unity floated this already, leading to a huge backlash so they walked it back, but that suggests to me that they want to do it and are testing the waters but ultimately decided to put that particular money grab on hold, for the moment. Godot will never do something like that, because it’s open source.)