• tabular@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    1
    ·
    5 months ago

    Hopefully any legal updates can get up-streamed. I’m not interested in proprietary codecs anyway.

    • visor841@lemmy.world
      link
      fedilink
      arrow-up
      9
      ·
      5 months ago

      Well, sometimes Windows games depend on propietary codecs, and until Valve can get the devs to make adjustments so the codecs aren’t needed, the games aren’t going to work properly in regular Proton.

      • tabular@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        1
        ·
        5 months ago

        If there is a free codec alternative I assume they can use that when the game calls for that codec? Perhaps I don’t know enough that that’s harder than replacing DirectX calls with Vulkan.

        • visor841@lemmy.world
          link
          fedilink
          arrow-up
          7
          ·
          5 months ago

          The issue is one of licensing, not technology. There’s all kinds of patents in the space, and using free codecs could still infringe them. DirectX doesn’t have the same patent protection. I believe in theory you could make a fully open source Linux native version of DirectX.

          For more info from someone who knows more than me, see here.