Well, sometimes Windows games depend on propietary codecs, and until Valve can get the devs to make adjustments so the codecs aren’t needed, the games aren’t going to work properly in regular Proton.
Well, sometimes Windows games depend on propietary codecs, and until Valve can get the devs to make adjustments so the codecs aren’t needed, the games aren’t going to work properly in regular Proton.
If GE received a Cease and Desist, that would be frustrating, but linux gaming would go on. If Proton got a Cease and Desist, that could be catastrophic to linux gaming. Valve could even theoretically get banned from working on linux gaming (like the Yuzu devs got banned from working on emulation). It’s just not worth the risk for compatibility/performance for a smaller proportion of games.
This isn’t binding tho, Adobe could change their minds in a year and then legally train an AI on all the data they’ve collected. Their own blog post doesn’t even preclude that, their AI language is present tense. In addition they could just license the data to other AI companies.
I need some advice on what to throw on this laptop - and some suggestions on how to squeeze the best performance out of this (Optimus vs. Proprietary NVIDIA vs. Open source drivers).
One thing here, the open source Nvidia drivers still have a lot of performance issues. It’s only fairly recently that NVIDIA has opened their drivers up enough to allow any kind of reasonable performance from open source drivers, and getting them up to par is still a work in progress. So stick with the propietary drivers for now, but keep an eye on the new open source driver, NVK.
(As far as distro recs go, I recently started using OpenSUSE Tumbleweed and am really liking it, but I don’t have enough experience with it yet to make an informed recommendation)
Nvidia already opened their driver, at least to the same extent as AMD, which is why NVK is able to exist.
I’m not sure about the latter
I believe it was Xwayland 24.1 that recently released that brought explicit sync support, so you’ll need that.
Hm, what didn’t you enjoy about Elden Ring? I started with Sekiro, finished it, and have moved on to Elden Ring (in co-op tho). I have very much enjoyed both.
Seems like a good redesign.
Yep, this is what I had to do.
Nvidia users will also need a DE update, but yeah, we’re finally almost there.
will not solve issues with compositors not having it
Many compositors already have patches for explicit sync which should get merged fairly quickly.
graphical libraries not having it
Both Vulkan and OpenGL have support for explicit sync
apps not supporting it
Apps don’t need to support it, they just need to use Vulkan and OpenGL, and they will handle it.
Wayland doesn’t implement sync of any kind, they probably meant to say “the Wayland stack”
Wayland has a protocol specifically for explicit sync, it’s as much a part of Wayland as pretty much anything else that’s part of Wayland.
Nvidia is not the only driver that needs to implement explicit sync.
Mesa has already merged explicit sync support.
The reason is 24.04 is LTS, and they want to keep things more stable, even if that means more bugs. 24.10 should come with 6.1 in the fall.
Currently yes, tho Wine has gotten pretty far with Wayland support, so it wouldn’t be too surprising to see Wine Wayland be useable for gaming in the next year or two.
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The games on Steam Deck are already running in Wayland using gamescope IIRC
I believe they’re saying that when come back from suspension, the wifi doesn’t work until they reboot.
Sounds like a “temporary” error message.
Could anyone give a brief rundown of the changes since 4?
The headliners are: 1. Porting everything from qt5 to qt6, 2. Getting Wayland working well enough to be recommended as default
And is there a preview version of 6 available yet?
There’s a beta out already
The issue is one of licensing, not technology. There’s all kinds of patents in the space, and using free codecs could still infringe them. DirectX doesn’t have the same patent protection. I believe in theory you could make a fully open source Linux native version of DirectX.
For more info from someone who knows more than me, see here.