• CriticalResist8A
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    2 years ago

    The lootbox law was actually beneficial to game studios operating in China.

    I read an article from specialised press (happened on it completely randomly) that explained how to work with it if you publish your game in China. With the way app stores work you automatically publish in every available country unless you opt out of it, so it’s a no-brainer to publish in the whole world.

    It’s a non-issue basically. They have to show percentages but also have to up the percentage points after every box you open and tell you how many tries it will get to give you the item with 100% chance. The article was explaining how this worked and how you could work within that framework.

    Years later and I don’t hear any game studio complaining about lack of revenue in China.

    And yet here we still get the gambling mechanics.

    I honestly even preferred when we had actual gambling in games lol, remember Pokémon and the casino? It was better than lootboxes, lootboxes are neither fun nor interesting. Hey look I got this trash-tier weapon for the fourth time, great, who cares?