I think you’d be able to get it in a little ways before top of the box pushes against its own lid, preventing it from going in any further. If the lid pops back open, then the top of the box will begin sticking out of the box which will likely make it too wide to fit all the way through the wall portal.
But the rules of Portal is that the portals themselves break when moved by any substantial extent anyways so in the game it would just disable the portal altogether.
But the rules of Portal is that the portals themselves break when moved by any substantial extent anyways
It’s the scene with the lasers innit? So many “paradoxes” are solved with the answer of “portals cannot move relative to one another,” and then they do the bit with the laser. -_-
The thing is, movement is relative. Everything on earth is constantly in motion if you’re observing from any other celestial body, so motion itself can’t be what breaks portals. What it might be, though, is acceleration. Those panels in the video seem to be moving at a constant speed, so aren’t experiencing any substantial acceleration, making a portal on them possible
you can say they cant move ‘relative to each other’, but what about the universe supposedly expanding?
The same reason the Earth or your body isn’t expanding along with the universe - gravity is stronger than the expansion rate
They can move at a constant speed in a constant direction, but the acceleration would break them.
deleted by creator
You can pass two 2d ovals through each other in a 3D space no problem if they’re exactly the same size.
Can’t move portals.
Of course you can. They’re on moon rock. There are a few puzzles with moving platforms with portals.
Theoretically you can if they’re moving in a constant direction at a constant speed a la an inertial frame.
Except that one time in Portal 2.
When you cut the tubes to the big gas chambery thing.
Box moves 1 inch and the portal poofs due to an unstable surface.
This always bothers me when people argue what would happen if you pushed Portal portals into each other. You can’t. The moment the surface moves, it’s unstable and the portal pops. They’re quite specific about this in the games.
They have a flag to disable that specific behaviour for that specific scene IIRC.
It’s still canon, no?
In this case, the portals are only moving in planes parallel to each other, so there is no stability introduced.
Portal surfaces can move. By nature everything is moving, we just happen to be in the same frame of reference.
Regardless, here is a video of a portal on a moving surface from portal 2. https://youtu.be/OrAHvenjZpA?si=VY5dRvUP8_LPgOPO (around the 1 minute mark)
Additionally shooting a portal on the moon also demonstrates that movement is allowed (since the moon is in a non synchronous orbit)
So how do you find a box that can fit a blue portal inside, but also itself fits through the orange portal; given that both portals are equal in size?
Turn it
Duh, that makes sense
Pivot
Move it really fast and let relativity do the rest
That’s only in direction of motion. The height still won’t fit. Of course, all hell breaks loose if they touch even if they don’t pass all the way through.
Is their anything that can escape the “self referential” paradox?
It would repel or bounce the box as each portal acts as opposite like magnets.
I just assume as soon as one touches the other they fizzle out. I guess the top of the box gets cut a bit.
It’s like folding space. They basically occupy the same location. Its just two “sides” of a 2D plane. The portal can’t go into itself.
Worst case if it can it’s like bottle so they just flip positions and the whole thing reverses and the box just comes right out and the colors swap.
Nothing crazy.
it just turns the cosmos inside out like a sock . Don’t do it.
It will hit the lid
you open a rift to the astral plane.
Portals can only move within planes parallel to each other.
The result is a box with a portal in it, in a box with an portal in it, in a box with an portal in it, in a box with an portal in it…∞
Explosion :P
Portals cannot be moved. Try putting a portal on a moving surface in the game, it disappears.
Should have used circles, like a manhole cover