todd

  • Cromalin [she/her]@hexbear.net
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    9 months ago

    this is maybe the funniest possible game to win that award, of all time. never in my life have i heard so much about a game and yet the only thing i learned was that it was boring and completely unoriginal

    i mean the harry potter game could have been funnier in a vacuum but that’s the blood libel sim that puts millions of dollars in the pockets of big transphobia

    • Esoteir [he/him]@hexbear.net
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      9 months ago

      don’t forget to also try The Outer Wilds in solidarity for two space games having the same fuckin name coming out at pretty much the same time and making it almost impossible to discuss them without people confusing one for the other

      it fucking slaaps

    • alunyanners 🏳️‍⚧️🇧🇩
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      9 months ago

      except for the part where it shoves horseshoe theory at your face

      “supporting revolutionaries is still le bad if not worse, better to rot under kkkorporate kkkapitalism”

    • Tankiedesantski [he/him]@hexbear.net
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      9 months ago

      The Outer Worlds, which is a better game in nearly every way that matters

      Personally, the writing in Starfield is merely bland but the Outer Worlds is actively annoying. Star field does the bare minimum to get me from quest marker A to B. The Outer Worlds does the equivalent of cracking a knock knock joke and then pausing to wait for me to applaud.

      • Awoo [she/her]@hexbear.net
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        9 months ago

        Personally, the writing in Starfield is merely bland but the Outer Worlds is actively annoying.

        That’s because Starfield actively tries too be as inoffensive as possible to as many groups of people as possible. It is truly distilled corporate blandness.

        As a result of this it has literally nothing to say, no story, no conflict, no message, no art. It is background music to a television life insurance ad, entirely forgettable.

        • Tankiedesantski [he/him]@hexbear.net
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          9 months ago

          Yeah I agree. Starfield is a peice of toast I have in the morning while groggy from sleep - bland and utterly forgettable. Outer Worlds is the slice of toast someone slathered with hot sauce as a “hilarious” April Fool’s joke. I’ll remember the latter, but I’d much rather eat the former again.

  • SovietWaveGoddess [comrade/them, she/her]@hexbear.net
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    9 months ago

    That game was legitimately so boring that i truly felt like someone had hollowed me out inside. I once cried because i had spent 5 hours on it in one sitting and hated every second. I hate that fucking game so much it is the worst game I have ever played. That is not a hyperbole. No game, not even ones made by a 5 year old, have given me such a soul-ending sense of boredom.

    This game is shit.

    • BovineUniversity@hexbear.net
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      9 months ago

      I once cried because i had spent 5 hours on it in one sitting and hated every second.

      Doing shit I don’t like for hours to own… myself?

      • zed_proclaimer [he/him]@hexbear.net
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        9 months ago

        If you have spent a lot of money into something you tend to give it a bit more of a chance. Plus, tons of copers were saying “Starfield is amazing you just have to get past the boring beginning section”.

        It was all boring

        • it was the second thing for me. Everyone said “just wait a bit, it gets good!”. It never fucking did. I’m a big space nerd. I loved every bit of the trailers. I wanted to explore space in some way so badly. I’ve played no man’s sky and so much else but nothing can satisfy. I played because i wanted it to get good, i wanted to explore space and do so much i couldn’t now, but this game doesn’t give anything. I wanted it to be good, knowing it wasn’t.

          Also they fucking removed all mention of the soviet union, it was there in the trailer, they removed every painting of cosmonauts, and statues of soviet vessels. The only thing that remains is a small town named gagarin. It was depressing looking everywhere for even a soyuz model and seeing them replaced by copy-past apollos.

          So I spent the last bit telling the CIA to fuck off and shooting every cop on mars. Only good fucking part of the game is when i murder cops.

          Same story with Cyberpunk 2077 tbh

          • grazing7264 [they/them, comrade/them]@hexbear.net
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            9 months ago

            Kerbal Space Program is so fulfilling, the first time I assembled a space station in orbit took so much learning and I loved every second of it.

            My first landing on the second moon which had an irregular orbital path taught me so much about orbits and designing how to fit and deploy a drivable rover from my lander (and keep enough fuel to blast off and return) was one of my favourite gaming experiences.

    • Awoo [she/her]@hexbear.net
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      9 months ago

      I can’t wait for opinions on Cyberpunk to completely flip again after GTA6 releases and has a properly working sandbox. The cop system update has drastically improved it but they’re still missing so much. Imagine if it had actually tried to be good instead of just pretty.

      Pretty sure opinions on it will flip back and forth frequently. Everyone clearly wants to like it but it just doesn’t meet the expectations.

      • keepcarrot [she/her]@hexbear.net
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        9 months ago

        Clearly needs a sort of gang war system, and the cops are just another gang that’s hovering over the other gangs. And… idk.

        I think it would be a shame for the map to go to waste though, it’s a pretty big high detail map (with not much to do in it).

        • Awoo [she/her]@hexbear.net
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          9 months ago

          Gang war and various obvious world interactions. Corpo citizens should have insurance with Trauma Team, their injury should result in a Trauma Team callout involving extreme violence. There should be private fire services that fight one another for fires in the city. There should be significantly more potential random interactions with world and city. Just expand the sandbox. Should Trauma Team meet cops getting in their way? What happens? Private corporations and cops? Different groups and how they interact. All of them should have different responses and different possible outcomes depending on what they randomly encounter in the world while going about their primary duties. The more of these things you add the more interesting and spicy any world things become for the player as emergent gameplay outcomes start occurring.

          Add random crimes to the world too. Someone robs a civilian, what happens? How do other civilians react to it? How does the nearby gang react? How do the cops react? Trauma Team? Fire people? Etc etc etc. Different things for different crimes. Random corpo things too.

          Right now they’re just events at designated places in the world. It’s a diorama. A very very pretty diorama waiting for you to interact with it. It doesn’t live, it doesn’t do its own thing.

          You stand in a street in GTA or RDR and let the world go by and random shit starts happening when interactions kick off. A fender bender turns into a homicide turns into a shoot out with the police turns into ambulances showing up and so on and so forth. This shit seems trivial but it really gives life to the world and stops everything feeling like a bunch of cardboard cutouts neatly arranged into scenes.

            • Awoo [she/her]@hexbear.net
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              9 months ago

              It would be so funny to see a car pileup occur, fires break out in the cars, multiple fire services show up and then proceed to have a massive shootout with each other over claiming the fire and rescue for themselves. In the meantime any civilians caught in the shootout that get wounded start triggering traumateam callouts. Literally all hell breaks loose. Trauma Team goes to war with all the fire services. Top tier of militarised police get called out. Shit seriously goes down.

              This is the kind of emergent world gameplay that COULD exist in a cyberpunk city setting. You can make that shit absolutely complete and total mayhem and it fits the world.

              Don’t forget having News crews show up. They don’t have to do anything other than just be a presence.

              Have the local gang come put the fires out while the private fire services fight each other to the death lmao. Cementing why local people put up with having the gang around as they generally benefit the residents more than the cops or city services.

              None of this is in there because cdpr are a bunch of PiS voters that collectively can’t decide whether the setting is aspirational or atrocious. So these horrific ideas of the kind of hell the city should be don’t fit their team’s ideology.

              You could do some really cool shit with sex workers and various NPCs at the bottom of society too that could all be emergent but there’s just no passion to do anything with it that isn’t directly in a quest.

              • Philosoraptor [he/him, comrade/them]@hexbear.net
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                9 months ago

                Just little vignettes like that were one really obvious thing that was missing. There were a handful of places where you could see like the cops at a scene or the apartment down the hall with the guy on the ground, but there were only a few of those and they never changed; that same guy was still down on the ground in the hallway days or weeks later. Making things happen that have nothing to do with the player is a great way to make the world feel alive, and there are so many fun options for that in a cyberpunk setting.

                • Awoo [she/her]@hexbear.net
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                  9 months ago

                  but there were only a few of those and they never changed; that same guy was still down on the ground in the hallway days or weeks later

                  Yeah exactly. That shit ends up making it feel like a model train set. Beautiful and well made but not alive. Just a carefully crafted scene.

            • Awoo [she/her]@hexbear.net
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              9 months ago

              They’re not, they just fucked around or prioritised other things thinking that they could coast by on the same formula that Witcher 3 had. The thing is that the diorama works fine in Witcher 3 because the player has no expectation of how a dark fantasy village should work as a sandbox. It’s just a bunch of small village people milling about. Works fine. More or less the same for the medieval city too. The shallowness of the world doesn’t hurt it.

              A modern setting though? And with expectations of the genre? You can’t claim to be making AAA and then not really meet the standards that even small studios have met.

        • sweatersocialist [comrade/them]@hexbear.net
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          9 months ago

          also needs stuff to actually do in the world. it’s basically pointless. it sucks cause it’s an amazing world, but lack of anything to do and just all the NPCs looking copy/pasted makes it lame. altho i will say with lack of shit to do i definitely spent a lot more time finding my own shit to do, trying to get into areas you’re not meant to etc

      • barrbaric [he/him]@hexbear.net
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        9 months ago

        Eh, they’re trying to do different things. Cyberpunk is more about the narrative and first person combat, while GTA will be more about the sandbox and a horrendous microtransaction-riddled multiplayer mode.

        Having played Cyberpunk quite a bit both before (2 full playthroughs) and after (Phantom Liberty + a bit of messing around) the big update that “fixed” cops, it didn’t really make a difference. Sure, cops won’t teleport behind you, but just like before there is no reason to ever interact with the cops because they don’t give you loot, XP, or money. Getting a wanted level was always just a random accident due to either accidentally hitting a cop car while driving somewhere or a stray bullet hitting a civilian.

        For what it’s worth I’d still consider Cyberpunk to be bad, but it’s better than GTA5 because at least the implied setting is interesting.

      • FourteenEyes [he/him]@hexbear.netOP
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        9 months ago

        I don’t know why people are still so keen to hate on Cyberpunk. It’s actually pretty fun. I’ve always likened it to Oblivion: not at all what was promised and janky as hell, but still very fun and engrossing and charming in its own way. It’s dripping with flavor, even if it tends on the shallower side.

        • Awoo [she/her]@hexbear.net
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          9 months ago

          Expectations. It was sold as a next gen, with features that still aren’t in the game yet like car modding. The audience basically ended up led to believe it was going to be Rockstar tier and well, we both know GTA5 is significantly beyond it at a technical level, let alone RDR2. It didn’t even launch with basic open world city stuff that was established way back in GTA3.

          Had expectations been managed differently and people led to expect Witcher 3 but in first person with reasonable gunplay but not top tier then the reaction would’ve been way different. It’s fun for what it is, but you can’t get back the fact people wanted and believed it would be something significantly more.

          • FourteenEyes [he/him]@hexbear.netOP
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            9 months ago

            Hence my Oblivion comparison. Yes, I know it’s nothing like they promised. I’m still going to play it for hundreds of hours and mod it until it breaks because I enjoy the flavor and I’m having fun.

  • WashedAnus [he/him]@hexbear.net
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    9 months ago

    I spent so much time configuring the perfect spaceship and the fucking automatically generated labyrinthine interiors drove me up the fucking wall. Whoever decided that we just want procedurally generated garbage needs to be put out a fucking airlock.