• Jamie@jamie.moe
    link
    fedilink
    arrow-up
    141
    arrow-down
    2
    ·
    edit-2
    11 months ago

    I know storage is cheap, but nearly half a terabyte? I’m already giving any game the side eye if it takes more than 50G of space on a disk, let alone nearly 10x that.

      • helenslunch@feddit.nl
        link
        fedilink
        arrow-up
        5
        arrow-down
        3
        ·
        11 months ago

        Great, let me just whip out my computer science degree to figure out how the fuck to even do that.

        • ChronosWing@lemmy.zip
          link
          fedilink
          English
          arrow-up
          7
          arrow-down
          1
          ·
          11 months ago

          You don’t need a computer science degree to downloaded and install a pirated repacked game.

      • MonkderZweite@feddit.ch
        link
        fedilink
        arrow-up
        2
        ·
        edit-2
        11 months ago

        By leaving translations and so on out, but they can’t change unoptimized and duplicated but only once used assets in every map.

        • Dudewitbow@lemmy.zip
          link
          fedilink
          arrow-up
          5
          ·
          11 months ago

          You can choose to compress files on storage. If on linux. Or use tools like ConpactGUI to compress in windows 10/11.(not recommended to compress live service titles)

          Part of the reason for the bulk of course is prerendered video and voice assets, especially if it has multiple voice options. Also non standardization of os level compression means you cannot send those conpressed files for users as not all users could use them if compressed using the methods mentioned above.

    • 𝔼𝕩𝕦𝕤𝕚𝕒@lemmy.worldOP
      link
      fedilink
      arrow-up
      24
      ·
      edit-2
      11 months ago

      Each main cod is 150gb now

      Downloaded dmz for some friends on pc it’s 68 so consoles probably see 75-80 if not more

      This is BEFORE the fact that On console, each game demands its own space to unpack the entire thing when it tries to update. So on PS5 not only is the game 150gb, but you need 150 free space to update meaning the game is functionally a “ghost” 300gb (I uninstalled cold war over this shit, I don’t have time or room on a console for that fucking nonsense)

    • Send_me_nude_girls@feddit.de
      link
      fedilink
      arrow-up
      22
      ·
      11 months ago

      You’d think, thanks to removing HDDs, we’d no longer need file duplicates (because physics) and games get smaller again. But then you get unoptimized 4k textures and huge language packs for the 10000 hours of cutscenes, which you all have to always download. sigh

    • spudwart@spudwart.com
      link
      fedilink
      English
      arrow-up
      1
      ·
      11 months ago

      I think you meant “half a terabyte”, but given its obviously just an oversight I’m probably just nitpicking.