I know storage is cheap, but nearly half a terabyte? I’m already giving any game the side eye if it takes more than 50G of space on a disk, let alone nearly 10x that.
You can choose to compress files on storage. If on linux. Or use tools like ConpactGUI to compress in windows 10/11.(not recommended to compress live service titles)
Part of the reason for the bulk of course is prerendered video and voice assets, especially if it has multiple voice options. Also non standardization of os level compression means you cannot send those conpressed files for users as not all users could use them if compressed using the methods mentioned above.
Downloaded dmz for some friends on pc it’s 68 so consoles probably see 75-80 if not more
This is BEFORE the fact that On console, each game demands its own space to unpack the entire thing when it tries to update. So on PS5 not only is the game 150gb, but you need 150 free space to update meaning the game is functionally a “ghost” 300gb (I uninstalled cold war over this shit, I don’t have time or room on a console for that fucking nonsense)
You’d think, thanks to removing HDDs, we’d no longer need file duplicates (because physics) and games get smaller again. But then you get unoptimized 4k textures and huge language packs for the 10000 hours of cutscenes, which you all have to always download. sigh
I know storage is cheap, but nearly half a terabyte? I’m already giving any game the side eye if it takes more than 50G of space on a disk, let alone nearly 10x that.
Just wait for the cracked version, they often reduce the size while they are at it.
Fit girls make fit games
Until you spend the 48 hours of processing time needed to unpack it…
laughs in 13900k
That doesn’t make the unpacked files take less space…
Great, let me just whip out my computer science degree to figure out how the fuck to even do that.
You don’t need a computer science degree to downloaded and install a pirated repacked game.
By leaving translations and so on out, but they can’t change unoptimized and duplicated but only once used assets in every map.
You can choose to compress files on storage. If on linux. Or use tools like ConpactGUI to compress in windows 10/11.(not recommended to compress live service titles)
Part of the reason for the bulk of course is prerendered video and voice assets, especially if it has multiple voice options. Also non standardization of os level compression means you cannot send those conpressed files for users as not all users could use them if compressed using the methods mentioned above.
Each main cod is 150gb now
Downloaded dmz for some friends on pc it’s 68 so consoles probably see 75-80 if not more
This is BEFORE the fact that On console, each game demands its own space to unpack the entire thing when it tries to update. So on PS5 not only is the game 150gb, but you need 150 free space to update meaning the game is functionally a “ghost” 300gb (I uninstalled cold war over this shit, I don’t have time or room on a console for that fucking nonsense)
PS4/5 does that unpack replace model for updates. Xbox on the otherhand applies the changes directly to the old version.
You’d think, thanks to removing HDDs, we’d no longer need file duplicates (because physics) and games get smaller again. But then you get unoptimized 4k textures and huge language packs for the 10000 hours of cutscenes, which you all have to always download. sigh
An order of magnitude more. It’s nearly half a terabyte.
Yeah whoops, brain said terabyte but fingers said gigabyte.
Meh, it’s early. But it’s Friday!
I think you meant “half a terabyte”, but given its obviously just an oversight I’m probably just nitpicking.