The previous post was starting to lose steam so here is another one.
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Lucky rolls to you all.
Who is with me: Larian improves the BG3 engine, and starts putting out D&D campaigns, from the classics on. Buck the Baldurs Gate thing, and do some modules as games. Be my dungeon master, Larian.
I’d love that but it’s far too lucrative an idea for Wizards of the Coast to ever do it with the way their business is currently being run
Exactly. I’m still amazed bg3 didn’t have loot boxes or gas stuffed in somehow. Thx for slaying mind parasites, Larian.
Honestly, the number one thing I wished for while playing BG3 was DOS3. BG3 is great and all and the combat is fun, but there are so many things about DND 5e (and especially its combat) that just don’t work well (both in BG3 and tabletop imo).
But DOS3, where every ability would be designed fresh, without any pre-defined requirements, combined with the amazing engine that they’ve built for BG3? That just sounds soo good imo.
So yeah, I can’t wait for them to go back to working on something else actually.
This is what I’ve been thinking the whole time too. Absolutely love the game, but coming from Pathfinder I find 5e… lacking.
What is DOS3?
Divinity Original Sin 3, I assume.
No just no. I can’t find the element that fucking weapons were made of in this game anywhere on the internet. They subtracted HP by round and kept doing so. I can’t remember their name but it literally had me nope out of DOS 1 & 2. And I will nope out of every game that has it. I literally killed my first DOS1 run midway.
The fact that I can’t remember it’s name should instill the fact that I haven’t retouched these games since and will not. Larrian be DAMNED.
I am really confused right now, what are you trying to say about the weapons?
DOS has weapons/items that start killing your character as soon as they touch them.
I can’t remember the material but it literally made me stop playing DOS1 as I was like 30+ hrs in and couldn’t get rid of a status effect.
Edit: I finally found it’s name, Tenebrium.
Hm ok, I don’t remember anything like that, but it does indeed sound annoying
Can I get some love for my boy Raphael. Dude’s a literal Disney Villain. His fight in the house of Hope has been the highlight of 2.5 runs.
My first run I killed him in one round and had to reload to hear the conclusion of his song. Tell me that isn’t nailing a Performance check. He bought 1 minute of life with his voice.
Everybody gangsta till they hear the boss singing his own battle theme music.
When I began the fight, my wife thought the song was hilarious. Since I had a lot of trouble with it, by the time I finished, she hated it. She’d start groaning everytime Raphael would start singing.
I think that was the highlight of the game for me, which is kinda wild because I only went on a whim. My story wasn’t pushing me in that direction at all, just figured I’d poke around. Great fight, too. I’d been steamrolling everything for most of the act by that point, so it was nice to get challenged again.
The song was a pleasant surprise too. That, the harpy song, and the Ketheric/Gith battle music are going to be stuck in my head for a while.
Here come the claws…
“Lives, all mortal lives … expire …”
10/10 game for that battle alone.
From the first moment I met Raphael I kept expecting him to break into song. Didn’t think it would actually happen but damn was it glorious.
Aw man, I decided to save and quit about 5 minutes away from this boss fight and now I’m super excited to play some more.
Edit: This was a great boss fight. “Liiiives, all mortal liiives, expiiire”
I’m at the door of the final fight, but House of Hope is my highlight of the game so far. I loved Raphael from the moment he appeared and his conclusion was as epic as was befitting him. I like him so much I might side with him next time. Among a selection of great voice acting I might like his the best, too. Not just the song. Great character.
I liked the fight with him but I was a little frustrated at how railroaded into it I was. I had planned to get in, and get out before he got back but it just drops you into a fight with him. I’d love for them to add a round timer and make it possible to get out without fighting him.
I just opened the game for the first time, haven’t started playing yet. The EULA is already entertaining. They encourage fan art because “there is no fiend in the Realms that doesn’t have a soft spot for idolatry, and admittedly We’re no different. So send Us your best work and know that mortals who amuse Us often get better perks”. There is more lighthearted, not-so-legal speech in here. I appreciate them considering those of us insane enough to read the damn EULA.
That’s amazing! Is there a way to read it after accepting it? I searched for it but I could find it, and the EULA linked on the Steam store doesn’t contain any of that.
Tho I found funny parchments to request days off work: https://baldursgate3.game/, scroll down a bit and click on “baldur’s day dispensation”.
Just rename your localappdata\Larian studios\baldur’s gate 3 folder to OLD and relaunch.
Quests and gameplay bugs aside, am I the only one who has a gripe with how there are so little to no good looking helmets in the game? Most of the time it’s set to Hide Helmet for all of my characters. I just want my Oathbreaker to look the part.
Circlets my man. Diadem of Arcane Synergy is huge for Paladins.
Agreed. The circlets are the only consistently good ones because they’re barely there. It’s tragic when a helmet is both a huge upgrade and distressingly ugly.
Agreed on the helmets. It would be great if the hide helmet option worked on the party members you leave back at camp.
My biggest gripe would be the inability to preview dyes though.
I had to quicksave and test out every dye manually for this very reason.
There is a hood and a couple of hats, but otherwise definitely agreed.
Is anyone else at awe with how massive this game actually is?
Like I was in a big zone in Act 2, explored the crap out of it, went past the next part of the main story line but decide to explore a bit more. I find a door to some seemingly small dungeon… “Uh let’s see where this leads.” It’s starts to become bigger and bigger, and then inside that there’s another door to an even bigger place. Holy shit I’m completely lost, I don’t even know what I’ve already left behind.
minor spoiler for zone name in Act 2
I’m talking about the Mausoleum for those reading this.
The only downside is that I get rather tired when playing splitscreen on my living room TV. Otherwise I think I wouldn’t even leave my home for 2 weeks.
I would kill for the dynamic split screen from DOS2.
I don’t want this to sound like criticism, but a lot of the length of this game is due to the Cinematic Dialog. It would probably only be 40-60 hrs without it, ie it’s about the same length as PoE or Tyrany. Planescape Torment, or both Owlcat Pathfinder games have considerably more content and depth; but the Cinematic Dialog is part of what has drawn so much attention to this game and that takes WORK.
This is going to be the game of the Decade due to the marriage of Classic RPG and Modern Graphic but it sacrifices a lot of Act 3 and some companion’s endings (namely Karlach) on this altar.
Removed by mod
Controversial take: party size unlock is absolutely the best experience, feels more narratively justified and more like a 5e D&D adventure.
First thing I did once I had more than 3 party members! Game isn’t quite balanced for it but the difficulty level changes helps. Ran into one bug already (getting on a boat in the underdark area) that made 3 party members forever invisible. Definitely makes the big battles super cool!
My first modded run was a lot funner but wildly unbalanced even on Tactician.
About to go into the final battle and finish the game off for my 1st run. I’ll probably shelve the game for a couple months and play Starfield and Phantom Liberty and then give an evil run through a try.
Loved act 1, but not too impressed with act 3. Seemed a bit rushed and all over the place, maybe should’ve split the content up and made an act 4. Always felt with Larian games that the writing usually falls apart near the end and this game was no exception. Bit let down with the other 2 chosen fights as well. The highlight was definitely the house of hope, between the music, the characters you deal with and the fight itself it was absolutely my favourite part of act3.
I’ve also run into numerous bugs requiring reloads too. Jumping across a small gap and characters will get caught on some invisible wall and just die. Quests not completing or triggering properly. Companions repeating dialogue or just giving me dialogue as if I chose different outcomes from quests(looking at you Gale). Also managed to get two different outcomes for the same gather your allies quest so I guess I’ll see if that works out or not. (EDIT: Just a dialogue/extra character glitch. Didn’t have two skills in the allies bar to use for them)
All in all I enjoyed the game, but bg2 is one of my all time favourite rpgs and this fell short for me. I’m glad it did really well though, hopefully they can make an Icewind Dale or Neverwinter Nights game, that would be wicked.
Aw man… using a potion of Colossus or enlarge person before buying the statue of yourself doesn’t make the statue gigantic 😩
Larian. Pls fix.
Honestly upsetting that you return to normal size in dialogue as well. Running a Godzilla Tav and trying to be double big from elixer and enlarge person as much as possible. These ants should be talking to my knee caps!
Does it bother anyone else that if you’re playing an elf, the narration for camp scenes never remembers that elves don’t sleep? It’s bad enough that the trance animation is very similar to sleeping anyway.
Oh crap I never even thought of that. I haven’t looked very deep into dnd lore but does it say anything about how elves handle not sleeping mentally?
They spend 4 hours each day meditating in a trance, during which they remain semi-conscious. They don’t dream in the same way that humans do; their trance-visions are the result of mental exercises that have become reflexive through repetition. Having strange dreams should be extremely concerning for them, and sneaking up on them should be more challenging than sneaking up on a sleeping human; neither of these things are really reflected in BG3.
IIRC, elves can sleep properly, if they want to, they just generally choose not to. And depending on the age of the elf, they do “dream” in their trance, IIRC. Said dreams are memories of their past lives. (Since elf souls are special and don’t work like regular souls.) Realistically though, none of our companions are in the right age range (dreams being super rare for elves older than ~100 and younger than ~600). Astarion might dream normally though, if he ever sleeps*, severed from their reincarnation cycle as he is by his nature as a vampire spawn?
When in doubt though, blame tadpoles. :P
Chad-zak
Laezel’s been growing on me lately. Used to not like her that much at the start but now she’s a permanent member of my party. Interested to know how others feel about her
I like her. Romanced her. She has always been in my party. Her and Shadowheart are both great. I had to tell the wizard to fuck off when I ran out of items I could part with so I don’t know how I feel about him, but in general I’m not a fan of the class so he’d need a great personality to make up for that. I’m not a huge fan of Halsin, Wyll, or the barbarian even though I like all three classes. I’ve never met Astarion, so I’m not sure if I missed him or haven’t gotten to him yet.
I sort of feel like all the characters are assholes. Interesting and entertaining assholes certainly, but I don’t think I like any of them. Laezel, though, is at least perfectly upfront about who she is. She knows exactly what she wants, gives no fucks about anything else, and tells you exactly that. I think I asked if she loved me and she basically said wtf are you an idiot? We are mates, that’s it.
Anyway my game just bugged and I can’t move so I think I’m going to take a break and then start over again with a different character. I’m kinda sick of my female wood elf’s stupid face. She always looks constipated.
Gale only eats three items. Just feed him the Absolute brand items you get in Act 1 and you are at no loss. They don’t even matter for Act 2.
If you missed Astarion you aren’t exploring. He’s only missable if you don’t explore the starting area. How much did you miss in this game?
Constipated Wood Elf face is really annoying, but they did need to nerf one of the most powerful races somehow.
I never did the investigate Kargha quest which seems to be the only reason to go to that corner of the map. I didn’t explore because I had plenty of things to pursue and then suddenly I was in act 2.
Astarion is found in the Crash Site area, not the Sun Light Lowlands/Shadow Bog.
Second, if you missed the Shadow Bog you missed one of the best pieces of loot for Act 1. Seriously it can be build defining as it lets you skip an ASI.
I’m now on my 4th character. Two I decided early on I didn’t like. My third met an end near to act 3 I think around level 7 or maybe 8 when a bug left it so that my only means of moving my main character was to shove them. I’m now on my 4th character through Act 1 and this is the first time I’ve found him, and that wasn’t until a bit into the druid camp stuff. Also the first time I’ve run into the hag.
I crash, explore the immediate vicinity thoroughly, get shadowheart, follow the trail of bodies and loot to the ruin, go around because it’s locked, find gale, loot the ruin, find laezel, and then hit the druid camp and it’s off to the races with chasing down quest markers. Interesting that the pattern of exploration that feels right to me must have a gaping hole in it. That part feels so linear I don’t know how I’ve been missing him.
I appreciate your observations.
Astarion is just north and west of the Illithid convo/encounter. You can get an almost free Leather Helm and Ruby in the same area you recruit him.
What item is that?
spoiler
The Hag’s Hair for +1 to any stat.
I hated her at first, but after a while I started to see her reasons and also made her a bit less rigid so I don’t mind her so much anymore.
Only thing I still hate is that I seem to never have appropriate responses in dialogs when she’s being rude, like all my options feel too submissive and I don’t like that.
She left my party permanently fairly early on in my first run due to a bug, so I never really got to know her then. On my second run, I was impressed by how well her zealotry was acted and found her abrasiveness towards NPCs amusing. Ultimately though, she settled into merely being interesting by being a look into the githyanki, similarly to how I ended up with Dak’kon in Planescape: Torment. The lore and culture was more interesting to me than the character.
Stopping now after making it about 2/3rds of the way in on my second run. Had a blast, but with as many bugs as I’m running into now even before Act 3, I think it’s best to shelve it until more fixes are made. Straw that broke the camel’s back was missing romance scenes seemingly because I didn’t long rest enough. That’s funny because I felt like my party was getting wrecked a lot more than my first party was, so I had to be resting even more. Maybe by Act 2 I had figured things out more than I realized.
Next run (whenever that is) I’m thinking evil bard and fully Embracing My Potential, if you know what I mean. Also probably going to bump it up to Tactician when I hit level 5 on that run.
Just go Tac at the start a Bard can take it. It’s probably the strongest class.
Spoiler
Make sure your character goes in the Zathisk to ascend. BA Illithid abilities are broken.
I created my own character, drow elf druid. I think I messed up in the beginning and didn’t grab one NPC, so my entire party is weak. No tank just warlock, druid, cleric, and whatever the vampire is. Do I have a chance to get a tank later?
So you have Shadowheart, Wyll, and Astarion, at least. You missed Lae’zel? Did you get Gale?
There’s a Barbarian character that you can pick up a bit later than the other companions. Make sure to get her before leaving Act 1, she makes a great front-liner.
There will be more companions to get in Acts 2 and even 3.
If you have Withers at your camp, you can also respec companions or get a hireling.
I do have gale. I have him a magical artifact already to consume
Removed by mod
I have withers at the camp, so I can respec
Druids are tanky any route so long as you take a lvl of MonK.
You can respec any character at whithers in your camp. Also as other have said circle of the moon druid can bear form to get an extra 60 hp (half from each cast) circle of the spore can spawn minions that can tank the hits that would other go towards your team mates.
It sounds like your problem isn’t just that you don’t have a tank but that you’re solely relying on Shadowheart for healing. In my run I’m doing an ancient paladin so I’ve got lay on hands plus the heal aura to subside her healing.
When you level up you can also multiclass to get some desirable traits from another class to help your comp.
True, I really on shadowheart, and healing potions. I’ll look at respecting her as a life cleric. I think my druid is already circle of the spore, but I’m only level 3,so maybe I can’t spawn minions yet?
Don’t forget you can throw healing potions to heal all four of your party at once.
Animate dead you get at lvl 5 and fungal infection you get at lvl 6.
You are saying that if I throw a healing potion, All of my party benefits from it? I suppose they need to be in some nearby radius for it to work
Thrown potions have a splash radius on the ground. If you huddle and toss one between everyone they all get it’s effects. This is true for all potions.
Just don’t aim for Gale’s head. Or hell, do aim for it.
If youre having problems with healing, Id recommend respecing Shadowheart from a Trickster Cleric to a Life cleric. Makes her healing significantly stronger.
Warlock, Druid, and Cleric can be built into tanks pretty easily via Feats and Subclasses. Heavy Armor proficiency solves a ton.
That said you did miss Lae’zel, the Str Fighter; and Karlach the Barbarian.
There’s some additional late game companions in act 2 and 3 but not too much. A lot of casters (including druids) will also gain elemental summons as spells in later levels. The summon itself can be a tank for you. You can also respec characters at Withers in your camp. You want to be careful changing origin characters classes, but subclasses are fine. Clerics can be great tanks, especially in the life domain. For example my current character is a cleric/monk with an armor class of 24, almost ever attack misses them.
EDIT: removed my first sentence, it mentioned the class of a later game companion which may be considered a spoiler to some.
Their character is the druid.
It is a druid, but I made it myself, not one of the pre-made ones
Realized that after reading it again oops. Removed my first sentence in that case.
If you are playing a shape shifting druid your character can easily tank. Especially if you pick up a few levels in Barbarian. Rage stays active after shape shifting and a raging bear is one of the tankiest builds available.
Without knowing how far you are it’s difficulty to say if any companion are still available. Except for Shadowheart and Asterion I found all other companions fairly easy to miss in a blind playthrough. So you might want to read up on who they are and where to find them.
I’ve beat momma spider, and the shagging giants in the blighted village, I think I’ve done everything there, so I’ll move on from that point.
To actually answer your question, since no one else did … yes, there is one additional melee character you can get in Act 3, but he’s not the easiest character to find. It’ll be a slog to get that far without a tank.
Since you have a druid, you could try using a combo of animal form and summons to tank for you. I’ve found elemental summons are pretty durable, but won’t do as much damage as a real tank.
Otherwise yes, you could respect a party member to tank.
Do you mean Wild Shape, when you say animal form?
How extreme are the consequences for not bringing companions with you on their specific quests?
I’ve been rolling with the same party all game and I’m really happy with it. I figured on my next playthrough, I’d just pick a different party composition and really get to know those characters on that playthrough, which would keep things fresh for me.
I don’t mind missing out on random lore or conversation bits (that’s the kind of stuff I’m trying to save for future playthroughs,) but it would bum me out a little if one of my camp buddies got mad and just left in a “bad ending” sort of way (I’d be more ok with a bittersweet “friends going separate ways” type scene, though, if it makes sense for the story.) I want to help everyone, but it just feels so video-gamey to add someone to the party, level them up, give them decent equipment, complete a quest, and then kick them out again just to get a better cutscene or something when that’s not how I’ve been playing for the past 40 hours.
Specifically, I am about to enter the part of the Act 1 map relevant to Lae’zel and she hasn’t been in my active party since I met Karlach.
So what do you think? Should I stick to my preferred play style and see what happens? Or change it up because I’m a chronic “good guy” gamer who wants to help everyone and get the “goodest” ending?
Some companions will leave the party permanently if you do not bring them with you for their subplots. It’s not metagaming to put them in the party for things that are relevant to them, it’s the opposite, it’s bringing them along for something incredibly important to their personal journey.
Keeping it vague I left 2 different party members at camp for their subplots and I still have them both. There was some minor griping “wish I could have been there” type stuff but nothing beyond that.
I got a big “Fuck You!” from Karlach for not bringing her along one time.
Man. The Phalar Aluve is my favorite sword. I’m probably a bit biased because I’m running a Paladin/Bard, but the 1d4 plus to attack rolls and Cha, Wis, and Int saving throws while it’s singing, has saved my bacon more times than I can count.
Also, it’s great that drow clerics of Eilistraee can get it for their RP, since the longsword is very important to her worship.
Disclaimer: if this is how you like to play that is okay.
I find it so confusing that people are asking for specific builds with what spells to take and what items to equip. Although it’s a singleplayer game with a difficulty that doesn’t require much optimization (if any) even on tactician. I really enjoy trying different builds that seem fun regardless if they are the strongest or not, so to me following a build would take out half the fun of the game.
I come from MMOs, didn’t know anything about DnD nor cRPGs, I needed to be told everything on how to build a char, what spells to take and what items to get. I don’t personally ask but reading responses to other players questions helps me immensely.
It took me a month to learn the rules and understand what’s available in game (DnD is hard lol, when you start from nothing) and now I can start making my own choices even if I don’t yet fully understand everything.
I guess there are other people like me, BG3 is not only for DnD/cRPGs fans.