• Spaghetti_Hitchens@kbin.social
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    11 months ago

    Indie solo video game dev here.

    I am okay with gamers “requisitioning” games if they truly can’t afford it. While it is my livelihood, it’s also my attempt at art and I want people to enjoy it. I even plan on releasing a safe cracked copy for the next game.

    If you pirate a game, there are ways to help support us starving devs if you like the game.

    1. Spread the word far and wide that you like the game. A little effort on your part can save us marketing budget and trigger new sales.

    2. In the future if you have the financial ability, buy a legit key on sale. Even at 75%+ discount it helps.

    But please don’t cost us additional money. It costs time and money to process chargebacks triggered by the key resellers selling keys procurred with stolen credit cards.

    • lud@lemm.ee
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      11 months ago

      Unless you plan on implementing any other stronger DRM than the steam provided one. I wouldn’t bother releasing a safe version.

      It’s brutally simple to crack steam drm on your own. You just need the clean files from cs.rin.ru/forum or something.

      Unsafe cracks will be published elsewhere anyways if your game is popular enough.

      I suggest you just don’t add any DRM at all.

        • lud@lemm.ee
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          11 months ago

          cs.rin.ru is very well regarded in the piracy community and quite a few cracks originate there. You can also learn how to crack yourself on that site.

          • NecessaryWeevil@feddit.nl
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            11 months ago

            “Very well regarded in the piracy community” isn’t a phrase I thought I’d see today 🤣

            • lud@lemm.ee
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              11 months ago

              Well, it’s not like people that know what they are doing, download from any random site they come across. There are sites that are well regarded and many that are not (like piratebay)

    • salton@lemmy.world
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      11 months ago

      To your point, If I really can’t afford a game I’ll pirate it and when I can get those games for $5 - 10 I’ll pick them up on steam or gog for as much convenience as anything. I’m not trying to get a free ride but my appetite for more art is greater than I could possibly afford.

    • Jorgelino@lemmy.ml
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      6 months ago
      1. In the future if you have the financial ability, buy a legit key on sale. Even at 75%+ discount it helps.

      I’ve been doing this a lot recently. Back when i was a teenager i used to pirate a lot, but now that i’m older and have disposable income i’ve been buying a ton of the games o used to pirate then.

      Which unfortunally leads to me having tons of games on steam with barely any hours played (yet), when they should be in the thousands already.

    • Steeve@lemmy.ca
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      11 months ago

      It’s silly to assume all (or even the majority imo) of key sellers are fraudulent. How do you know resellers are costing you more money in chargebacks than they make you in legitimate purchases?

      Edit: downvote away, but until someone provides some actual evidence of this instead of just “a few devs said so” I’m going to assume this isn’t true.

      • MrNobody@sh.itjust.works
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        11 months ago

        So, those resellers listed have been known to hold and sell keys that are linked to stolen credit cards and other unauthorised payment methods. The keys are bought up cheap during sales using the stolen credentials then posted on the reseller sites. A few things happen when the victim notifies their bank or institution of the fraud. Steam or whatever site cancels those keys, meaning the person who purchased the key on the reseller site is out a product, the dev/publisher then has to front the cost of the charge back for the fraudulent purchase, or at least the 70% cut they get. Knowing that sometimes the keys you purchase dont work the resellers also offer a service, for an extra fee, to ensure that your key will work.

        In essence, the reseller makes money from the purchase of the key, the fraudulent posters of the keys make money from the sale of the key, the legitimate store and the dev lose money due to the chargeback caused by the fraudulent sale, and the user who purchased the key is out money and a product. There are legitimate resellers who dont operate this way but the ones pictured are not those ones.

        Thats not even the fact that the reseller wouldn’t be selling the key for less than they bought it so the customer is giving more money to someone else rather then the dev. So sure, the dev may have been paid for the keys at sale price, but the end user is paying more which goes to someone else.

        • Steeve@lemmy.ca
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          11 months ago

          I understand the theory, I’m looking for evidence that this is a problem that makes resellers a net negative income for devs. I’ve used resellers plenty of times for games I otherwise would not have purchased and I have never once had this happen to me, which makes me think that this is an unproven talking point based on outliers.

          It’s not like it’s a straightforward calculation, it’s hard to distinguish between regular sales and sales made to resellers, as well as regular chargebacks and chargebacks made to resellers. So until someone actually puts effort into proving this, “because the dev said so” isn’t a good enough answer for me.

          • lud@lemm.ee
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            11 months ago

            G2A made an offer years ago to any video game devs that they would compensate any devs if they and an external investigation could prove that the keys were illegitimate.

            Wube the company behind Factorio was the only one that took them up on the offer and they were right, the keys were illegitimate.

            https://www.gamesindustry.biz/g2a-and-wube-software-settle-usd40-000-chargeback-dispute

            https://www.pcgamer.com/g2a-has-paid-factorio-studio-nearly-dollar40000-over-sale-of-illegitimate-keys/

            Official announcement from G2A: https://www.g2a.co/g2a-strikes-anti-fraud-agreement-with-indie-developer-wube-software/

            About the issue from Wube: https://www.factorio.com/blog/post/fff-303

            Follow up [last section]: https://www.factorio.com/blog/post/fff-348

            • Steeve@lemmy.ca
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              11 months ago

              I’d still be very interested in knowing whether or not this was a net negative income for Factorio, as the question wasn’t “does fraud exist on G2A”, it was “is pirating better for devs than resellers”. For pirating to be better than resellers, resellers have to provide net negative income, and to know that we need to know the total revenue from resellers. I didn’t see that in the links provided (just seeing that 198/321 chargebacks were fraudulent), but let me know if I just missed it.

              Thanks for the links though! This was a super interesting read, and honestly big props to Wube and G2A for being so transparent about the process. Honestly not sure why more game devs wouldn’t take G2A up on this offer, 10x the cost of chargebacks with zero risk??

              • FrederikNJS@lemm.ee
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                11 months ago

                198 chargebacks mentioned cost Wube $20 per chargeback, on top of losing the sale. They mention this in the linked blog post.

                So instead of earning $20 (minus various cuts), they lose $20. So they urge people to avoid using key resellers, and instead just pirate their game if you can’t afford to buy it properly.

                • abraxas@lemmy.ml
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                  11 months ago

                  What he’s trying to say is that if there were 198 fraudulent copies sold on G2A, but G2A also was responsible for 500 non-fraudulent sales, then Wube might have still netted a profit off G2A from people who would not have bought Factorio full price. Since nobody has ever shown that anywhere near a majority of keys are fraudulent, it is entirely possible for most games that they still make more money even after chargebacks than if G2A didn’t exist. There are, however, definitely going to be games where that’s not the case.

                  The better argument, honestly, is that G2A being unwilling to police fraudulent sales is helping the scam industry, and is responsible for us getting more Microsoft Support, Amazon Refund, etc scams in our inboxes. I do not hold the negative view most do on key resellers because most of the reason big media hates on them has nothing to do with the fraud… but honestly companies like G2A should be doing more (something) to own and police their shit. I personally think a majority of G2A’s keys are legit because there are a lot of ways to legally gets keys much cheaper than MSRP. I frankly support that behavior because I’ll never be a fan of the IP price controls and treating game purchases as “licenses” instead of purchases.

                • Steeve@lemmy.ca
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                  11 months ago

                  For pirating to be better than resellers, resellers have to provide net negative income, and to know that we need to know the total revenue from resellers.