Skyrim is shit btw. Oblivion forever (oblivion is worse than Morrowind, but Oblivion was my entrance to the games so I love it)

  • Awoo [she/her]@hexbear.net
    link
    fedilink
    English
    arrow-up
    47
    ·
    8 days ago

    Bethesda certainly have a lot to contend with in the Fromsoft era of realtime combat and the BG3 era of RPG.

    I expect them to produce Starfield with an Elder Scrolls reskin for the next game but with some AI npc interactions. The first 2 months will be everyone defending it followed by the realisation that it’s dogshit just like Starfield.

  • FlakesBongler [they/them]@hexbear.net
    link
    fedilink
    English
    arrow-up
    36
    ·
    8 days ago

    Bethesda hasn’t put out anything above average since Oblivion

    Oblivion was overall not good, but it had some moments, mostly involving Shivering Isles

    But Oblivion was basically them rejecting everything that made Morrowind such a classic

    No unique setting (Cyrodiil was supposed to be fairly Mediterranean if I recall correctly), weak villain and plot (boy, it would be great if I actually did something other than escort Sean Bean to his death) and it was the beginning of them paring down all the crunch that makes RPGs fun

    • XiaCobolt [she/her]@hexbear.net
      link
      fedilink
      English
      arrow-up
      17
      ·
      8 days ago

      No unique setting (Cyrodiil was supposed to be fairly Mediterranean if I recall correctly), w

      The empire was meant to be the collision between Roman (Colovian) and Aztec (Nibenay) culture. Roman centurions with face tattoos and feather capes. Mediterranean on the coast. Jungle inland etc.

    • BanMeFromPosting [none/use name]@hexbear.netOP
      link
      fedilink
      English
      arrow-up
      16
      ·
      8 days ago

      I just loved exploring in Oblivion. There was something really wonderful about stumbling around in the woods, finding some village and figuring out what its Deal was. I still remember my first playthrough where I ended up ass-first in that painting quest. There were so many of those experiences. I can acknowledge Morrowind is the Better Game, but the nostalgia just doesn’t hit the same.

      Did not get the same thing with Skyrim. It felt so formulaic.

      • FlakesBongler [they/them]@hexbear.net
        link
        fedilink
        English
        arrow-up
        21
        ·
        8 days ago

        Skyrim feels like the perfect RPG for the “Epic Bacon” crowd

        Every character can do everything, you routinely piss off every other Daedric Lord, and you have the whole Romans Vs. Vikings Vs. Dragons thing

        There are little moments that feel alright, like they’re building up to something good, but immediately undercut themselves

        Like the whole Parthunaax Dilemma, where the Blades are like “We won’t help you fight the actual big bad until you kill the one dragon who doesn’t kill for fun” and you can just ignore it. There’s no punishment for not doing it and no real benefit to doing it, it’s the epitome of their design.

        Just a big and wide with zero depth

    • I will admit that Oblivion was mostly my introduction to Elder Scrolls, so there is some nostalgia bias. But I feel like Oblivion was overall good and is a medium between Morrowind and Skyrim, and has some strengths of both, and I am an Oblivion defender.

      There are some upsides and years ago I would have said Oblivion is better because of how slow and obtuse some of the Morrowind mechanics are if you are new to it. Especially if you just couldn’t look up solutions to things on the internet (I keenly remember many hours of wasted searching just because an NPC gave wrong directions to the dungeon). These days I do think Morrowind is better because of the world building and the depth involved. It is the only one I am still replaying occasionally.

      Oblivion had a lot of streamlining of the mechanics that made it a lot easier to get into the game and got rid of a lot of the drag of the games and some non-level parts of the grind. But as bad as the Oblivion main quest could get, I still remember how much of the main quest in Morrowind was getting a book for Caius Cossades and that being the impetus for me mostly ignoring Elder Scrolls main quests and just wander and dungeon delve. And even though a lot of things were getting simplified and flattened for this, Oblivion still wasn’t anywhere near Skyrim’s levels yet. And even if the main quest was boring, several of the side quests before Shivering Isles were good. I still think that the Dark Brotherhood questline was one of the best Bethesda questlines and even the Mages Guild setup of getting approval from every hall, which each specializes in a different school of magic, was a good choice of requiring the character to have some amount of proficiency with magic without a direct stat requirement (yes, you could just buy scrolls and staves to do everything if you were high enough level, but it is better than Skyrim’s where a barbarian with a small handful of scrolls could be archmage in a week). Even though the “every hall specializes in one school of magic” conceit just reeks of a bad GM’s world building, Oblivion does pull it off.

      So I think that Oblivion was actually quite good, even if it wasn’t at Morrowind’s level. And it did introduce a lot of mechanics that were a wrong turn made more obvious after Skyrim (e.g. unkillable NPCs instead of the “persist in this doomed world” message, the entire world levels with you and gives good loot no mater the quest or area).

      • FlakesBongler [they/them]@hexbear.net
        link
        fedilink
        English
        arrow-up
        15
        ·
        8 days ago

        I agree with some of your points, except the Dark Brotherhood quest

        The individual missions are good, each one showcasing different aspects of a good assassin

        But the actual quest is not that good when you consider that it’s very obvious that both the player and their character realizes that they’re being mislead but are given no recourse to do anything about it. You can’t warn Armand or track down the perpetrator until after you slaughter all these fellow assassins or anything

        Yes, yes, I know that there’s the whole thing with Sithis and the Dark Mother and how they just love killing no matter what, but by all accounts, it’s just railroading for the sake of railroading and it leaves a bad taste in my mouth

      • FlakesBongler [they/them]@hexbear.net
        link
        fedilink
        English
        arrow-up
        12
        ·
        8 days ago

        Arkane developed that one, Bethesda only published it

        I should have specified Bethesda Game Studio, because as a publisher they did pretty alright for themselves

  • Oskolki [none/use name]@hexbear.net
    link
    fedilink
    English
    arrow-up
    26
    ·
    8 days ago

    Skyrim would have been a great game, if it was built on the principles of socialism, which is sort of was with the mod community, unfortunately it was built on the principles of liberalism using the wealth and experience acquired from the previous projects.

    Once you get to this point in life you only have two choices, no matter what you’re doing, are you willing to invest the money back into human beings? They tried to do something with mods irrc so why not invest capital into establishing a school for devs? Literally could have ended up having the most interesting looking, polished, well run, videogame ever made.

    Instead we get this lovable half-assed broken mess carried by both money thrown at advertising campaigns and the mod scene. Yet another example of how short sighted libs are, all the awesome stuff people manage to build is an exception that proves it. All that effort displayed by wondering adventurers would get multiplied if they worked together. I mean what was that Baldurs Gate sort of shows it. Now imagine if a Game company had 1.000-10.000 workers in-house, guaranteed employment, 8 hours of sleep a night, lunch breaks, shared goal, instead of what they have had.

    Although gamers don’t deserve it, so scratch that. The developers do tho’

    • 小莱卡
      link
      fedilink
      English
      arrow-up
      13
      ·
      8 days ago

      Once you get to this point in life you only have two choices, no matter what you’re doing, are you willing to invest the money back into human beings? They tried to do something with mods irrc so why not invest capital into establishing a school for devs? Literally could have ended up having the most interesting looking, polished, well run, videogame ever made.

      Wouldve been the biggest PR move ever too but the capitalist worldview made them see the modding community as their enemies lol

        • QuietCupcake [any, they/them]@hexbear.net
          link
          fedilink
          English
          arrow-up
          23
          ·
          8 days ago

          Yeah. doggirl-cry

          I often wonder which of the hexbears whose posting I loved but who disappeared, actually only changed names and maybe posted less frequently, which of them simply moved on from the site, and which of them had irl events (either good or bad) that superseded their continued input here. It’s especially noticeable when I read years old threads and see names (some of whom I might have forgotten about otherwise) that hit me with a rush of nostalgia and think “damn, they were such an awesome poster! I wonder what ever happened to them…”

          • Kuori [she/her, pup/pup's]@hexbear.net
            link
            fedilink
            English
            arrow-up
            9
            ·
            8 days ago

            cuddle i feel you. one of the hardest parts of socializing on the internet is that people really can just vanish and you’ll never learn anything more about it. i like to imagine good things happened for all of them but…well, we live in the reality we do, after all.

      • Kuori [she/her, pup/pup's]@hexbear.net
        link
        fedilink
        English
        arrow-up
        18
        ·
        8 days ago

        unfortunately i can’t say for certain. last time she was posting iirc it was pretty self deprecating so she may have stopped out of a sense of having embarrassed herself? even though she was (to my understanding) almost totally adored

  • LaughingLion [any, any]@hexbear.net
    link
    fedilink
    English
    arrow-up
    24
    ·
    8 days ago

    the best scrolls game is the one you played in your teens because it was fresh enough and you were young enough that your imagination and the novelty filled in all the gaps for you

    for me and my peeps it was morrowind because we are all in our 40s but most of us arent online as much anymore and the next generation of young people’s voices are more prominent online so now its oblivion and one day you’ll be beat down with life and half the people you know will have died or be super busy and people will be saying skyrim is best

    mark my words

  • Sam [none/use name]@hexbear.net
    link
    fedilink
    English
    arrow-up
    24
    ·
    8 days ago

    I always wonder what happened to Kirkbride. All the stuff he did for Morrowind was so far out there and then he just sort of fell off the face of the earth. He’s just been doing managerial positions in game dev ever since. My favourite is the Knights of Pelinal stuff for oblivion. The image of a time travelling cyborg medieval knight stepping out the dense jungle with his Minotaur nephew before a bunch of tribal Cyrodillians is probably the only thing that has stuck with me from Oblivion.

      • Sam [none/use name]@hexbear.net
        link
        fedilink
        English
        arrow-up
        21
        ·
        8 days ago

        Much less degree. C0DA and its various related writings are the sort of things that should have been included in the game (ESO doesn’t count, death to MMOs). Bethesdas race to the most marketable game possible isnt suprising its just that Kirkbride hasn’t established himself like say Chris Avellone (an extremely overrated writer IMO) as a recognisable RPG writer. Instead he’s spent most of his time working at TellTale, which I always kind of thought was a waste.

  • CyborgMarx [any, any]@hexbear.net
    link
    fedilink
    English
    arrow-up
    22
    ·
    8 days ago

    Roleplaying in Skyrim is a skill issue

    My favorite Skyrim RPG build is that of the ambitious Vampire Hunter, the victim of vampire nobles who killed his family; he swore eternal vengeance against all rich vamps

    He crosses the border to join the Dawnguard before the main quest sidelines him. In his eyes every quest is simply an opportunity to acquire another weapon to destroy his vampiric enemies

    He joins the Companions to improve his combat skills and jumps at the chance to become a Werewolf for obvious reasons

    He travels to Winterhold College to learn spells that counter the art of Lifedrain

    He searches for Words of Power because “If it can bring down Dragons, it can bring down Vampires

    At his lowest moment he forsakes his ideals and seeks the aid of the Daedric Princes, acquiring dark weapons and darker powers

    But then, He stumbles upon the mysteries of the Dwemer and impressed by the mechanical power on display, he realizes it’s not demonic magic he needs, but Knowledge, he learns everything there is to know about Dwemer technology, gets himself some poisoned exploding Dwemer bolts and a Dwemer Crossbow and becomes the stealth archer he was born to be

    • XiaCobolt [she/her]@hexbear.net
      link
      fedilink
      English
      arrow-up
      21
      ·
      edit-2
      8 days ago

      I’ve found that Skyrim is good for roleplaying if you only use diagetic fast travel (wagons, boats) and you pretend you have no idea where any of the particular quests and items are.

      Walking town to town collecting odd jobs, sleeping in inns by the road and collecting rumours as an adventurer is neat.

    • certified sinonist
      link
      fedilink
      English
      arrow-up
      18
      arrow-down
      1
      ·
      8 days ago

      To be entirely fair, you can do this kind of roleplaying in any video game. You don’t have to be Gordon Freeman in Half-Life 2. You could be a civilian imposter that just looks like him.

      Roleplaying in RPGs should intersect with the mechanics of the game, usually limiting you via stats and gameplay options. Your vampire hunter is dedicated to weapons so they’re less charismatic, or whatever. That creates interesting gameplay scenarios, connects you to your character more and encourages you to replay the game to experience what you traded off in one playthrough. It’s about limits as much as it is about choice.

      Since Skyrim, Bethesda has started to lean into ‘infinite leveling,’ which means every character will eventually become the same ultra-competent bandit slayer. They also very rarely restrict content depending on your characters choices.

      • CyborgMarx [any, any]@hexbear.net
        link
        fedilink
        English
        arrow-up
        6
        ·
        8 days ago

        Roleplaying in RPGs should intersect with the mechanics of the game, usually limiting you via stats and gameplay options. So, if your character is a vampire hunter, for example they should be more specialized in weapons that vampire hunters use. Your character’s dedication to weaponry would mean they’re less, idk, charismatic or whatever. That creates interesting gameplay scenarios, connects you to your character more and encourages you to replay the game to experience what you traded off in one playthrough

        Funnily enough this is precisely how I play the character, in the most common iterations the Vampire Hunter starts out naive and stubborn; he wants to get into the meat of the fight and trade blows with the Vampires, but as he matures (and heals constantly), he learns his skills aren’t in hand-to-hand combat, the Vampires are simply too strong

        So he’s forced to adapt, slowly trading a sword for a bow (which plays into the infamous combat mechanics of Skyrim)

        Instead of becoming an all-powerful hypermage, he finds he only has magical talent in casting Runes, Vampires are fast after all, and laying down a Rune trap while he pulls out his bow or crossbow is simply good sense learned through experience.

        In some iterations after learning he’s not as physically adept as he wished, he becomes a master of alchemy, rendering the Vampires helpless through ingenious poisons that rob them of their speed

        It takes a degree of restraint to play this way, but for me overcoming the limitations of the vanilla game is simply part of the fun

        • certified sinonist
          link
          fedilink
          English
          arrow-up
          10
          arrow-down
          1
          ·
          8 days ago

          You’re imagining your own limitations that the game doesn’t want to impose. That’s the sort of roleplaying you can do in any game. I used to do it all the time when I had run a game dry, but it’s a poor measure of how good a game is as an ‘RPG.’

          • CyborgMarx [any, any]@hexbear.net
            link
            fedilink
            English
            arrow-up
            8
            ·
            8 days ago

            I guess it depends on what qualities one believes a ‘good’ RPG should possess; for me personally, the lore and how it inspires character versatility and diversity of themes are more important for what I consider a ‘good’ RPG, most games never come close to accomplishing that. If limitations aid those qualities, I’ll take them or make them up as long as they gel with the lore; if not I’ll ignore them until the game breaks my patience or suspension of disbelief

            • Le_Wokisme [they/them, undecided]@hexbear.net
              link
              fedilink
              English
              arrow-up
              6
              ·
              8 days ago

              the thing that makes an RPG and not some other kind of games is the systems, and when people evaluate the RPG quality of RPGs they’re generally looking at the interactions with what the game systematizes and not some media studies deconstruction where some movie and a deck of cards is your favorite rpg because you can watch the scenes out of order.

    • BanMeFromPosting [none/use name]@hexbear.netOP
      link
      fedilink
      English
      arrow-up
      11
      ·
      8 days ago

      I mean I can do that, I’d just much rather do it in a game that is focused on helping me have that experience rather than Skyrim. Much like how I can reskin D&D to be a TTRPG for political intrigue and diplomacy, but I’d much rather just play a system that encourages that, instead of one where the focus is on something else entirely.

          • CyborgMarx [any, any]@hexbear.net
            link
            fedilink
            English
            arrow-up
            8
            ·
            8 days ago

            Yeah it’s definitely not for everyone

            Like what Certified Sinonist says - You can do that with basically every game you play

            Can’t say I agree with that idea, most games simply don’t have the worldbuilding and lore to support in-depth roleplaying like the kind I described, every iteration and build I play is canon-friendly and supported by the cumulative lore of the series, otherwise there’s no narrative heft or consistency to the internal logic of the character and it becomes arbitrary daydreaming

            • BanMeFromPosting [none/use name]@hexbear.netOP
              link
              fedilink
              English
              arrow-up
              8
              ·
              8 days ago

              Wether you follow lore or not isn’t really what I mean when I speak about the RPG as a system. The limitations you give yourself are artificial and self-imposed, you’re working around the system, not with it. The game isn’t doing the work for you, the game isn’t reacting to you being a vampire hunter outside of the vampire hunter dlc, where you will always be a vampire or vampire hunter, depending on what you choose.

              I can role play in Crusader Kings, but I wouldn’t say thats a good RPG system either.

              • CyborgMarx [any, any]@hexbear.net
                link
                fedilink
                English
                arrow-up
                5
                ·
                8 days ago

                As long as the system allows the role-playing to be lore-consistent and character variety compelling, then my criteria for ‘good’ has been fulfilled. Obviously that’s not my criteria for a “GREAT” RPG, but “good enough” can, under a lot of conditions, have a quality all it’s own

  • 小莱卡
    link
    fedilink
    English
    arrow-up
    22
    ·
    8 days ago

    Im old enough to remember having the same opinion but of oblivion comparing it to morrowind. Somehow Bethesda keeps falling forward.