Skyrim is shit btw. Oblivion forever (oblivion is worse than Morrowind, but Oblivion was my entrance to the games so I love it)

  • certified sinonist
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    9 days ago

    You’re imagining your own limitations that the game doesn’t want to impose. That’s the sort of roleplaying you can do in any game. I used to do it all the time when I had run a game dry, but it’s a poor measure of how good a game is as an ‘RPG.’

    • CyborgMarx [any, any]@hexbear.net
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      9 days ago

      I guess it depends on what qualities one believes a ‘good’ RPG should possess; for me personally, the lore and how it inspires character versatility and diversity of themes are more important for what I consider a ‘good’ RPG, most games never come close to accomplishing that. If limitations aid those qualities, I’ll take them or make them up as long as they gel with the lore; if not I’ll ignore them until the game breaks my patience or suspension of disbelief

      • Le_Wokisme [they/them, undecided]@hexbear.net
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        9 days ago

        the thing that makes an RPG and not some other kind of games is the systems, and when people evaluate the RPG quality of RPGs they’re generally looking at the interactions with what the game systematizes and not some media studies deconstruction where some movie and a deck of cards is your favorite rpg because you can watch the scenes out of order.

        • CyborgMarx [any, any]@hexbear.net
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          9 days ago

          I don’t know; I’ve tolerated god-awful gameplay mechanics and systems for the sake of the lore and storytelling, Dragon Age: Origins and KOTOR come to mind readily

            • Runcible [none/use name]@hexbear.net
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              9 days ago

              I like DaO but it absolutely does not have excellent mechanics or anything approaching balance. The companion decision/behavior tree was interesting and well executed but most abilities and most character classes were absolute dogshit. Shale was the only remotely viable melee, you could win nearly every encounter by chaining fireball since it had a huge aoe, did a lot of damage and did knock down keeping melee from closing, also if I recall correctly there may not have been a save against stasis so you could just drop whoever you wanted out of a fight.

              Definitely right that Kotor was just d20 modern, I think it comes across a little extra janky cause the real time overlay over turn base mechanics.