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I remember trying it for some very basic TTRPG campaign prep
When I was GMing I really liked GPT-2 for just churning out some nonsense to fill in unimportant details on the fly while just riffing on ideas with my players to build sessions. Like sometimes I’d have a good idea for a run, and other times I’d just ask the players what sort of run they want and workshop ideas with them till we got an idea we liked, then I’d (openly) get some stilted and bizarre blurbs from GPT-2 to give a little backstory and flavor to that.
But that was also relying on how flawed and weird GPT-2 was and how well the absurdity of its gibbering meshed with the tone we were setting. I feel like if one were to try to use chatGPT for the same thing it would just be dull instead of producing entertainingly absurd nonsense.
A strength build in elden ring is kind of hardmode in its own right. You get some really strong options for some bosses, but you’re still generally stuck with slow melee weapons that you basically have to already know a fight very well to use. I went into it the first time with an ultra-greatsword build and did mostly fine up until reaching some of the later bosses, while my second playthrough I went arcane with dual whips and just rolled everything without trouble.
It definitely feels like it. The game actively pushes it in your face and says “here use this,” they’re a frequent reward for clearing dungeons, and there’s even some quest content that requires you to use them to make things happen. They’re not mandatory, but they seem like the expected choice. Especially since there’s the tradeoff that they make bosses more erratic and rarely do all that much on their own - they’re a force amplifier when used right, but it’s easy for them to make a fight harder and then die without contributing.