• I didn’t downvote, but the main point for me isn’t that “pay to skip” is necessarily worse than a non-free-to-play game, it’s that these massive companies try to squeeze as much money out of consumers as possible, especially when they include gambling (e.g. loot boxes – don’t know if this particular game does, but I know it’s in several other Blizzard games). Unless they’ve changed their policy since I last played it, Path of Exile (another Diablo-like game) has an example of a much less exploitative system.

    • @X_Cli@lemmy.ml
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      02 years ago

      Thank you for your answer.

      Diablo Immor(t)al is a pretty terrible case when it comes to trying to squeeze as much money as possible from people. We, players, are harassed by the notifications for paying features. And it is not just a “pay to skip”/“pay to fast” system: it is also a pay to win game for the competitive scene. That’s bad.

      On the other hand, it has at least 120 hours of free content…

      My arguments are not in defense of Diablo Immor(t)al, though. They are in defense of Free to play in general, with reserves.

      • Of course, free-to-play models have both pros and cons. Especially for mobile games and games by large companies, there tends to be active encouragement for micro-transactions (often gambling) and they’re often targeted at children; on the other hand, if it’s a single-player game, the people who manage to disregard the pay-to-skip elements can play it for free without a significantly diminished experience.