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So you’re telling me to stop paying my bills in protest of Google Chrome, because I’m not technically being forced to pay my bills
So you’re telling me to stop paying my bills in protest of Google Chrome, because I’m not technically being forced to pay my bills
What a privileged life to lead, where you aren’t forced to use certain websites by (e.g.) your student loan servicer, or your utility company
Still waiting for them to fix latency reporting for AMD 7000 series GPUs
https://steamcommunity.com/app/250820/discussions/3/3802777845426075295/
Loving the hand on the counter
Just because the other kids are doing it, that doesn’t make it ok
The text of the LGPL actually imposes some very inconvenient restrictions around static linking:
Convey the Minimal Corresponding Source under the terms of this License, and the Corresponding Application Code in a form suitable for, and under terms that permit, the user to recombine or relink the Application with a modified version of the Linked Version to produce a modified Combined Work, in the manner specified by section 6 of the GNU GPL for conveying Corresponding Source.
https://www.gnu.org/licenses/lgpl-3.0.html#section4
In order to be compliant, you would have to also ship linkable object files of the proprietary application code alongside the executable.
can’t wait for 12 years from now when we can finally begin to stop making climate change worse
US dollar bills are 6 inches long
oh no, you can definitely pet bears
Sounds to me like maybe the sample rate is changing away from what your application expects (44.1 vs. 48 kHz). I used to have this problem with Pulse quite often, but I don’t remember if I fixed it before switching to PipeWire.
Pulse has a “preferred sample rate” setting in its config files, but it seems to only really be a suggestion, and Pulse tends to ignore it.
of them
What a coincidence, so was I
Unfortunately for that, the middle part is gonna have to go negative 😔
Source?
Kagi search subscription, absolutely
A delayed game is always better than a rushed game, thank you WB Games for letting the developers deliver something they’re happy with
blue guy getting stabbed, and his wallet taken
Darmok and Jalad at Tanagra
stop dismissing performance questions
I did not dismiss it, I said measure the performance yourself.
Performance matters, learning about performance matters
Which is why I said you should measure performance. It’s no use waffling about unmeasurable performance gains.
Did they ask if they should optimize, or did they ask which one generates more performant assembly?
To be pedantic, GDScript is an interpreted language, and does not generate bytecode or assembly. This means that the code performance is highly dependent on runtime conditions, and needs to be measured in the place where it’s used.
Maybe they already measured and already knows this is a bottleneck.
If they already measured, then they would know which one is faster, because they measured it.
I swear half the reason every piece of modern software runs like shit is because nobody bothered to learn how to optimize
This is unrelated to what I said, which is “you should measure your performance to see what you need to optimize”.
There’s tons of little “premature” optimizations that you can do that aren’t evil.
And all of these optimizations are just as effective after you measure them to see if they’re needed, and they’re no longer premature.
Estimating time complexity and load size
Accurately estimating the performance impact of a design choice means the optimization is no longer premature. The rule-of-thumb is about using optimizations without taking appropriate time to their overall performance benefit. The particular question asked by the OP is very very unlikely to have any significant performance impact at all, unless it’s in an extremely hot loop running millions of times per frame, at which point you should measure it to see which one is faster in your use case.
Ok Richard Stallman
Ok