• Acute_Engles [he/him, any]@hexbear.net
    link
    fedilink
    English
    arrow-up
    74
    ·
    1 month ago

    We’re just watching the end of an RTS match where the player losing is hiding buildings around the map and building towers in hopes the winning player values their time enough to just quit

    • Droplet [comrade/them]@hexbear.net
      link
      fedilink
      English
      arrow-up
      24
      ·
      edit-2
      1 month ago

      One of my earliest realizations about the logistics and economics of war was from playing Age of Empires II when I was younger, where the late Imperial Age is often decided by the player who has the better map control (control of resources on the map) and production buildings to maintain a constant military production that eventually overwhelms your opponent’s and tilts the course of the battle to your side.

      It is ultimately a game about managing your economy.

      • I used to follow competitive AoE, and it is that, definitely, but lately the economy management strats have gotten so optimized that they’re just about 5 minutes of very precise timing and lightning fast apm, and then a lot of micro fighting. Seeing all the matches be the same for the first 10 minutes got pretty old for me.