HAVE SOME FUCKING PRIDE FFS LET YOUR DEVELOPERS EXPERIMENT WITH SOMETHING NEW
AAAAAA
b-but free form open world design with recognizable landmarks and a glide mechanic for easy travel
all games should be this because one game was fun
Subnautica?
nods saints row 4
the lesson here is developers need more twink protagonists
the underwear…
The only good part of Breath of the Wild.
Wish granted, here’s your looter shooter
I TAKE IT BACK
Time and time again the industry will saturate itself with the exact same game 500 times and not learn its lesson. The people who call the shots have no concept of fun
tfw everyone copies the least-zelda zelda game of all time
I think that depends on what you think of as a Zelda game. I think it’s not very similar to a link to the past; however I think it expands on much of what made ocarina of time a successful game, while still innovating.
IMO it’s most similar to TLoZ
I’d really love to hear in what way you think BotW is remotely similar to OOT, because I cannot think of a way you could make a game more dissimilar to Ocarina of Time while still trying to justify it being a Legend of Zelda game.
I’m talking about gameplay and not story? I don’t know how you can look at game that got big because it was flashy, a big upgrade, good “AI”, in a large open world metroidvania, and say that is nothing like BotW.
Like yeah, BotW added more shit cuz… duh? Just like OoT added more to the game compared to previous Zelda games because 3D.
I’m talking about gameplay and not story?
Please elaborate. Neither the gameplay nor story of OOT are remotely similar to BOTW.
flashy, a big upgrade, good “AI”, in a large open world metroidvania
The only thing from your list that really has anything to do with the core elements of OOT is something that BOTW absolutely does not share. It simply is not a metroidvania or in any way similar to one.
What is a metroidvania then? I always thought it was any action/platformer game that was gated by equipment or whatever (can’t get to this location until you have the special item). That’s exactly what BOTW is?
There is no equipment gating in BOTW unless you’re only counting the tutorial plateau?
You get your bread and butter abilities at the very start and then you get nothing else the entire rest of the game except completely optional sage abilities and elemental arrows in stores I guess? The only thing that gates story progression is the area quests.
Maybe I’m just thinking of TotK which definitely was, thought you gained upgrades to the skills and stuff as you went to the mechs but it’s been ages and TotK is fresher in my mind. So idk.
OOT had enemies with AI that seemed impressive at the time, it was the first 3D Zelda game, and graphics were impressive at the time so flashy & a big upgrade for sure. Also, definitely a large open world for the time, even if it was cheated with past/future being able to reuse some map, it worked for making it seem large, and you were free to go in whatever order and such.
As I responded to your other post, I may have misremembered BotW being more metroidvania due to TotK.
It did have those things, yes, but they really aren’t core elements of the game. By that logic Ocarina of Time is like F.E.A.R. Because it had impressive AI and graphics and it was 3D.
And Ocarina of Time really isn’t an open world game, not in the modern sense that Breath of the Wild definitely is. It’s a mostly linear level-based game with a big hub.
Just add a deflection/parry system and make enemy attacks well telegraphed and you’re set
Metroidvania? Add a deflect system
RPG? Add a deflect system
Paradox-style strategy game? Add a deflect system
Paradox-style strategy game? Add a deflect system
blames the minorities
Hoi4: Totally ignores the Holocaust
Honestly thank god for that. I don’t need a death camp manager minigame in the decisions tab or a bengal famine event as the raj
It should have been a malus that you’re just saddled with if you’re playing as the Nazis. Your trains disappearing from your stockpile just as winter hits because Himmler commandeered them for his camps. Manpower shrinking in unpreventable increments. Persistent maluses to partisans because you’re ideologically determined to murder people in the occupied territories.
Deny the Nazi players their apolitical Wehrmacht fantasy.
Ok well that would be based, but was never going to happen. Historically accurate hoi4 would turn off too many of those Nazi players
The melee parry system made Samus Returns annoying and Dread downright unplayable
I hate Breath of the Wild. It’s not a good game. I tried so many times to like it but it’s just a slog.
Sad we might never get a good Zelda again.
I was so disappointed after everyone hyped it up as the best game ever. I would rather play Ocarina of Time again. Not to say it’s bad, but I couldn’t finish it and it’s sitting there gathering dust for now. What I will say though is the temple puzzles are the worst thing ever. Not good puzzles, and repetitive as hell.
Yeah, I mean, it was a perfectly acceptable video game to play once. A little dull and unfocused. But fine. But the series has several seriously legendary entries. I’d sooner play Ocarina of Time ten more times than BotW once more.
I mean, I don’t hate it. It’s a good game, but it doesn’t look or feel like a Zelda game. I feel like I’m playing Xenoblade: Zelda Edition
Hyruleblade Chronicles: Breath of the Wild
I’m of the unpopular opinion that 3D zelda ruined zelda until Breath of the Wild, the first good 3D zelda game.
I was happy when Pokemon did it, but the bar was pretty low to clear with that series.
Pokemon did nothing with it. It’s the same game but with a world map you barely interact with. IMO routes were better. At least routes involved navigation, gimmickry, and some sort of intentional journey.
Why the fuck did they give us an open world map but you still have to best the gyms in a specific order… just make them scale based on how many badges you have…
Yeah, but what’s the point in levelling then?
Pokémon is just a shitty candidate for an open world game. It’s a classic turn-based RPG, and the story of the gameplay is being able to progress through areas and do things that were once difficult or impossible.
People didnt like SV because it had an open world. They liked the idea of an open world pokemon and SV’s other strengths carried it.
Like, what was everyone’s favorite part of the game? Area Zero, which was dead linear, and had a very typical JRPG linear storytelling.
That’s what it looks lile when a JRPG plays into its strengths instead of trying to emulate the style of WRPGs built from the ground up to play open
Pokemon is the only one that kind of makes sense at least
deleted by creator
I liked Miraidon, it was cute
deleted by creator
Open world Pokemon should be a slam dunk but Paldea was such a boring world. There was nothing to actually discover except the Pokemon themselves, no unique structures or hidden stories or anything
They took the “these are just Oot trees lmao” meme as a source of insperation.
first pokemon game that wasn’t 100% exactly the same as the previous game
Ubisoft ruined games fr, everything wants to be an open world
OK, what about a Breath of the Wild game, but with completely original design and mechanics?
completely original design and mechanics?
Looks inside
Anime characters and climbing.
Okay but what if it had… survival crafting? Maybe some epic pirates and vikings? Perhaps some soulslike elements as well?
What are these breath of the wild imitators? The only ones I know are Genshin and maybe that one ubisoft greek myth kids game (Phoenix Rising or something?).
Yeah no idea what OP is going on about, guess haters gotta hate irrationally. Not like open world games started with BOTW.
There’s a specific vibe, like there’s a je nai se quois about certain open world games that are have come up post BOTW. PokemonSword/Shield and Legends, Palworld, Genshin, the new Sonic game apparently, etc. Feels like Banjo Kazooie on steroids. Like those had a similar vibe that’s distinctly different to Skyrim or Just Cause or Batman Arkham or GTA or Elden Ring but they’re all similar to each other? I can’t put it into words properly.
Like, I’d say Fortnite Battle Royale is a BOTW-ified PlayerUnknown’s Battlegrounds. And it’s not strictly the climbing/gliding, I wouldn’t say Spider-Man or Batman Arkham are BOTW-like, nor just the soft(er) animation style, I wouldn’t say Raft or No Man’s Sky is BOTW-like, nor the combat/crafting system
Although it may not necessarily be strictly a bad thing, to throw a different type of subgenre into a genre that was going to be dominated by GTA/Just Cause/Saints Row like open world, or a Splinter Cell/Assassin’s Creed like open world, or a Minecraft/Roblox like open world or an Elder Scrolls like open world, etc.
Elden Ring is Dark Souls x Breath of the Wild. And there was that game Runic or something that was first to market with Breath of the Wild mechanics without being a switch exclusic
Off the top of my head, the latest Sonic game.
There are more I swear.
FF7: Rebirth added Sheikah towers
Sheikah towers were just kinda stolen from Assassin’s Creed. The perches or whatever they were that unveiled the map. Breath of the Wild was heavily derivative of many games before its time. It’s just that they did what they wanted to do fairly well which is why it was a hit.
Oh! I never knew that.
The real problem is every open world game ripping off Assassin’s Creed.
There’s no reason why Spider-Man needs to go to towers to uncover more of NYC.
Pokemon Legends was quite heavily BOTW inspired
maybe Sable? gameplay trailer
We’re gonna need another 500 copies before it’s played out like the Ubisoft formula was.
Reject modernity. Embrace Peggle
Found the DougDoug viewer
This has always been a problem with the game industry (or any companies doing ‘art’), one game is popular and profit-seekers will be much more quick to approve the funds for a “proven concept” than original ideas.
In fairness, indie game devs often copy recent popular games too, but they do at least often try interesting twists on it.
Yeah, to be fair when I was a kid, sidescrolling platformers and fighting games were overdone in the 16-bit era, then RPGs and 3D platformers in the PS1/N64 era, then we had your "your choices matter and FPS era, and then the Soulslike era.