OOT had enemies with AI that seemed impressive at the time, it was the first 3D Zelda game, and graphics were impressive at the time so flashy & a big upgrade for sure. Also, definitely a large open world for the time, even if it was cheated with past/future being able to reuse some map, it worked for making it seem large, and you were free to go in whatever order and such.
As I responded to your other post, I may have misremembered BotW being more metroidvania due to TotK.
It did have those things, yes, but they really aren’t core elements of the game. By that logic Ocarina of Time is like F.E.A.R. Because it had impressive AI and graphics and it was 3D.
And Ocarina of Time really isn’t an open world game, not in the modern sense that Breath of the Wild definitely is. It’s a mostly linear level-based game with a big hub.
OOT had enemies with AI that seemed impressive at the time, it was the first 3D Zelda game, and graphics were impressive at the time so flashy & a big upgrade for sure. Also, definitely a large open world for the time, even if it was cheated with past/future being able to reuse some map, it worked for making it seem large, and you were free to go in whatever order and such.
As I responded to your other post, I may have misremembered BotW being more metroidvania due to TotK.
It did have those things, yes, but they really aren’t core elements of the game. By that logic Ocarina of Time is like F.E.A.R. Because it had impressive AI and graphics and it was 3D.
And Ocarina of Time really isn’t an open world game, not in the modern sense that Breath of the Wild definitely is. It’s a mostly linear level-based game with a big hub.