• jordanlund@lemmy.world
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    1 month ago

    “Now wait for 1,000 Hz content and capable GPUs.”

    Forget the content and GPU, you need an input port capable of that.

    HDMI 2.1 and Display Port 1.4 cap out at, what? 240?

      • Fermion@mander.xyz
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        1 month ago

        So you just need 3 4090’s with 1 displayport each to the monitor and a whole new version of sli.

          • Fermion@mander.xyz
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            1 month ago

            I vaguely remember that being a thing for early commercial 8k projectors, but I don’t know anything about the implementation.

            • cabb@lemmy.dbzer0.com
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              1 month ago

              Two ports at once have been used for Samsung’s 5120x1440 240hz monitors. Each port refreshes half of the screen and there are two scanlines going from left to right. Using the calc here you might be able to use two DP2.1 UHBR80 cables with DSC and nonstandard timings to run 4k 1000hz 10bit.

      • Rexios@lemm.ee
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        1 month ago

        Isn’t 4k 360hz equivalent to 1080p 1440hz? I wouldn’t expect 1000hz at 4k any time soon but 1080p in competitive FPS is easy

        • iopq@lemmy.world
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          1 month ago

          Not really? Modern hardware gets almost 1000 fps in rocket league. You don’t need exactly 1000 to get a benefit, even getting 800 fps will give you a smoother experience

    • istanbullu@lemmy.ml
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      1 month ago

      “Now wait for 1,000 Hz content and capable GPUs.”

      Now wait for humans who can see the difference

    • kevincox@lemmy.ml
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      1 month ago

      I’m sure some people will demand it. But for 99.9% of the population you don’t need 1000Hz content. The main benefit is that whatever framerate your content is it will not have notable delay from the display refresh rate.

      For example if you are watching 60Hz video on a 100Hz monitor you will get bad frame pacing. But on a 1000Hz monitor even though it isn’t perfectly divisible. the 1/3ms delay isn’t perceptible.

      VRR can help a lot here, but can fall apart if you have different content at different frame rates. For example a notification pops up and a frame is rendered but then your game finishes its frame and needs to wait until the next refresh cycle. Ideally the compositor would have waited for the game frame before flushing the notification but it doesn’t really know how long the game will take to render the next frame.

      So really you just need your GPU to be able to composite at 1000Hz, you probably don’t need your game to render at 1000Hz. It isn’t really going to make much difference.

      Basically at this point faster refresh rates just improve frame pacing when multiple things are on screen. Much like VRR does for single sources.

  • Baggie@lemmy.zip
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    1 month ago

    I would be happy with a 240hz 4k that doesn’t have a subtle hum when it’s going that hard. It’s hard to test for because shops are too loud to hear it, but in a quiet office it gets very noticeable.

      • grrgyle@slrpnk.net
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        1 month ago

        Genuine answer is that it’s just not necessary. Current displays are sharp and smooth enough. I’d rather a display that lasts for a few decades, since the only reason to replace these is when they break down.

      • madcaesar@lemmy.world
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        1 month ago

        Your eyes can’t possibly tell the difference. We’re past the max eye resolution at this point.

          • Pyr_Pressure@lemmy.ca
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            1 month ago

            I imagine it was a typo*, but this article in Nature reports that in specifics circumstances the median maximum that people can perceive a difference may be around 500hz, with the maximum in their test possibly being as high as 800hz.

            Normally though it seems closer to 50-90hz, but I’m on the road and haven’t delved too deeply into it

            Edit: Type to Typo

              • Pyr_Pressure@lemmy.ca
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                1 month ago

                Not the original you replied to. And I had a typo when trying to spell typo 😂 just adding to the conversation. Wasn’t disputing you, just meant the may have meant refresh rate instead of resolution. Easy mistake. It’s still quite disputed how well eyes can tell the difference in refresh rates.

  • pedz@lemmy.ca
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    1 month ago

    After having a TCL smart TV that constantly smells like burning plastic, even a year after using it, I’m not sure I would want another of their product in my home.

    • Dorkyd68@lemmy.world
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      1 month ago

      Mine burnt out half the led strips in 3 years. Will never buy again. Idc how affordable they are. I miss when appliances and electronics were built to last, not break after a few years.

  • LaggyKar@programming.dev
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    1 month ago

    So it’s not really a 4K 1000Hz screen then, if it’s just togglable between being a 4k 240 Hz screen and a 1080p 1000 Hz screen.

    • Confetti Camouflage@pawb.social
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      1 month ago

      From what I understand in the article the prototype TCL panel being demonstrated is actually 4k@1000hz. They mention a few competitors with multiple modes right after which could be where the confusion comes from.

  • mindbleach@sh.itjust.works
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    1 month ago

    Hitting a locked 1000 Hz and nitpicking the frame-pacing is not the point of high refresh rates. It makes exact framerate irrelevant. Even for mundane double-digit framerates - this would work the same as FreeSync. Frames would appear the instant they are ready. There is no difference between 60 FPS and 59 FPS.

    You can limit an efficient game to 240, and if it doesn’t hit that, who gives a shit.

  • pete_the_cat@lemmy.world
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    1 month ago

    “Create your own penis showing game”

    That’s what the tech world has come to recently, especially with monitors and smartphones.

  • Etterra@lemmy.world
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    1 month ago

    JFC nobody needs that kind of refresh. Your eyes literally can’t tell much past what, a 150? And 60ish is good enough.