For those getting excited, It doesn’t “boost” gaming performance. It prioritizes the game over the background process (in this case, a kernel being compiled.)
Schedulers aren’t magic. As pointed out in the comments of the linked article, there are other ways of doing this. The more interesting tech here is being able to choose between schedulers under specific workloads, which is very nice IMO.
For those getting excited, It doesn’t “boost” gaming performance. It prioritizes the game over the background process (in this case, a kernel being compiled.)
Schedulers aren’t magic. As pointed out in the comments of the linked article, there are other ways of doing this. The more interesting tech here is being able to choose between schedulers under specific workloads, which is very nice IMO.
So it is more or less like changing to -1 or something.
Sounds like exactly what you would want for games and interactive apps