With the proliferation of game subscriptions, I can understand the thought process behind unity wanting to figure out how to charge devs using a metric that wasn’t tied to game purchases. They are still bastard coated bastards with bastard filling, just maybe not so crazy
they already had other slimy avenues they could’ve taken - like cranking up the level of scum on their asset store kickbacks, and pushed that forward harder. the sudden changes in everything multiple times, and the news coming out that individuals on the dev team were opposed to the ideas that were going to be pitched to the public, and then promptly ignored by the higher ups, reeks of desperation
With the proliferation of game subscriptions, I can understand the thought process behind unity wanting to figure out how to charge devs using a metric that wasn’t tied to game purchases. They are still bastard coated bastards with bastard filling, just maybe not so crazy
they already had other slimy avenues they could’ve taken - like cranking up the level of scum on their asset store kickbacks, and pushed that forward harder. the sudden changes in everything multiple times, and the news coming out that individuals on the dev team were opposed to the ideas that were going to be pitched to the public, and then promptly ignored by the higher ups, reeks of desperation