• starman2112@sh.itjust.works
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    1 year ago

    At least Wahtzee managed to kind of fix it by putting the SRD under a Creative Commons license, disallowing their future selves to pull the same bullshit again. I’ll still use that one site that has all the tools for 5e, but I’m not gonna jump to a different system like video game devs are

    I can’t speak for the MTG folks, though, and I understand they have their own grievances with the company. Something about hiring the literal actual real life Pinkertons to harass someone who reviewed their cards

    • WildlyCanadian@lemmy.ca
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      1 year ago

      My biggest problem is a Magic player is the fact that this company makes so much fucking money selling cardboard, and they can’t even be fucked to make foils that don’t curl the second you pull them out of a pack. They managed it 20 years ago, but nope, too fucking difficult nowadays I guess

      • Transient Punk@sh.itjust.works
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        1 year ago

        I seem to remember my foils curling pretty immediately 20 years ago too…

        Edit: this comment has been making me feel so old all day

        • WildlyCanadian@lemmy.ca
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          1 year ago

          I didn’t play back then but I have foil armadillo cloaks from Invasion that are still pristine, yet the ones I opened in the LOTR set are curling

      • rdrunner@lemmy.world
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        1 year ago

        God, I bought a collector booster of unfinity and they are so horribly curved there’s no way I can play with any of the cards

    • captainlezbian@lemmy.world
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      1 year ago

      As someone who jumped to pf2 I’m glad I got the push. I think there’s still plenty of room for 5e, but I hear clusterfuck things about 6e

  • DigitalPaperTrail@kbin.social
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    1 year ago

    there’s one differentiating factor that I feel puts Unity’s stuff over WotC; WotC’s situation feels like it was filtered through a tribunal of robotic lawyers, while with Unity it sounds like it’s coming straight from the tap of a crazy person that lost touch with everything

    • Transient Punk@sh.itjust.works
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      1 year ago

      With the proliferation of game subscriptions, I can understand the thought process behind unity wanting to figure out how to charge devs using a metric that wasn’t tied to game purchases. They are still bastard coated bastards with bastard filling, just maybe not so crazy

      • DigitalPaperTrail@kbin.social
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        1 year ago

        they already had other slimy avenues they could’ve taken - like cranking up the level of scum on their asset store kickbacks, and pushed that forward harder. the sudden changes in everything multiple times, and the news coming out that individuals on the dev team were opposed to the ideas that were going to be pitched to the public, and then promptly ignored by the higher ups, reeks of desperation