not really related but the Unity debacle isn’t about Unity charging a fee based on project revenue, but on install numbers, as determined by them through some unspecified, hidden means. they just announced this last week and were met with immediate backlash from pretty much every dev who uses their tools.
not really related but the Unity debacle isn’t about Unity charging a fee based on project revenue, but on install numbers, as determined by them through some unspecified, hidden means. they just announced this last week and were met with immediate backlash from pretty much every dev who uses their tools.
Oh I see, thank you. I didn’t properly understand the situation, it’s such a debacle.