• ono@lemmy.ca
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    1 year ago

    That leaked email conveniently assumes the owner of Valve would sell it. I can’t think of a reason for Gabe to do that.

      • redcalcium@lemmy.institute
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        1 year ago

        Companies rise and die all the time. Let’s just hope when Valve dies, other (not shitty) company rises to replace it.

        • JokeDeity@lemm.ee
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          1 year ago

          If Valve dies and I lose thousands of dollars in games, there won’t be another company for me, pure piracy until I die.

          • A_Random_Idiot@lemmy.world
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            1 year ago

            Its gonna happen.

            Cause its already happened with other services, like Direct2Drive. Lost dozens of games from that being bought/sold/going under/rebranding whatever weird as fuck path its taken to be able to keep my money and not let me have any of the games I bought.

            Digital Distribution is a plague, and most people refuse to look past the tip of their instant gratification to realize it.

            • Uriel238 [all pronouns]@lemmy.blahaj.zone
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              1 year ago

              Oh we did look. Gabe’s promise was to give us warning and an unlock on all our games so it could run without steam. There might be a jam in the rush to download and backup everything.

              I didn’t like digital distribution and have been burned by Stardock (for selling out to Gamestop) and then by Gamestop (for shutting down my account without cause or notice). But Steam is the least offensive of the DD offerings.

              Then again I’ve never been wronged by Steam and others have. Others have, amd I understand Steam support can be ruthlessly cold.

              I still have CD and DVD games I like with no DD alternative sources. (I’ll buy them from GOG when they’re on the cheap just for convenience.) Some of them have exceeded their official shelf lives, and would depend on finding a no-disc-check mod online.

              In this age, we should be able to download a game from any archive and just keep our licenses. But our society and the game industry only gets more and more resentful of its customer base.

              If Steam dies, I’ll likely just pirate relentlessly and only actually buy games whose dev teams I want to support. ( Terraria and DRG serve as good examples – games where lighting and mining are complex mechanics). And the industry will suffer every time a DD platforn enshittifies.

          • redcalcium@lemmy.institute
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            1 year ago

            Valve did promise their customers will have a way to access their game if the company have to shutdown. But if the company got enshittified instead of dying, suck to the customers I guess.

            • rambaroo@lemmy.world
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              1 year ago

              I don’t know why people would trust Valve on that. They’ve blatantly lied a bunch of times yet for some reason people let them get away with it.

    • gamer@lemm.ee
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      1 year ago

      This is the biggest problem with Valve at the moment. They’re awesome, but only because of the current leadership. Once these guys retire or die, it’s very likely Valve will enshittify like every other business.

      Valve needs to be hit by regulators at some point. They just have too much market power.

      • JokeDeity@lemm.ee
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        1 year ago

        I wish the decent guys who started companies would leave a directive for the company that must be followed to prevent it from becoming just another shitty piece of garbage like everything else these days has become thanks to the geniuses with business degrees running the world.

        • TWeaK@lemm.ee
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          1 year ago

          But there’s no practical way you could hold the future owners of the business to that directive. If you own the business, you get to set the directives, including overwriting previous ones.

          The only way to enforce it is to maintain controlling interest in the business. Or, at least spread the interest among multiple parties so no one person can dictate it.

            • TWeaK@lemm.ee
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              1 year ago

              Even then though you could have employees voting to change the direction of the business. If someone offers to buy the business for billions, then it’s possible everyone would vote to accept the sale and change everything.

              The business is always going to change over time.

      • rambaroo@lemmy.world
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        1 year ago

        Valve is not awesome at all. Ffs, they didn’t become a monopoly by accident. People need to stop worshipping this company just because they started packaging wine with their app.

        This is the same company that literally started the trend of requiring storefronts and custom installers for their games with HL2… the exact same thing people whine about EA and Blizzard doing.

        PC gaming will become a total shit show if Valve dies and they’ll be fully responsible for it.

        • TWeaK@lemm.ee
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          1 year ago

          This is the same company that literally started the trend of requiring storefronts and custom installers for their games with HL2… the exact same thing people whine about EA and Blizzard doing.

          But the thing is, Valve were never really dicks about it. They gave you a storefront, but it was actually useful. They collected user hardware data, but presented it aggregated to you and didn’t use it for marketing. Valve did many of the things gamers are rightly wary of, and did some of them first, but they rarely did it in a way that was predatory towards their users, like many other businesses do.

        • shitescalates@midwest.social
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          1 year ago

          What valve does is so distinct from what most of the industry does the comparison is laughable. Valve is still a company and not our friend sure, but they are not openly anti-consumer like EA or Blizzard. And they don’t abuse their monopolies like Google or Microsoft.

      • dual_sport_dork@lemmy.world
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        1 year ago

        Mojang, at least, was not founded by two guys who gave Microsoft the finger on their way out the door at their previous job.

          • dual_sport_dork@lemmy.world
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            1 year ago

            ?

            Other than the part about tons of money, basically nothing you just said is actually true.

            I also think you’re conflating the person, Markus “Notch” Persson, with the company, Mojang. By the time Microsoft bought Mojang, and Minecraft, Notch had already left any kind of development role on Minecraft years before.

            Notch himself has made several small indie games after Minecraft, none of which were successes. Mojang also made another game after Minecraft, Scrolls (now “Caller’s Bane,” after they got sued by Bethesda over the name). It was also not a success. So much for “not creating anything since.”

            • kboy101222@lemm.ee
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              1 year ago

              They’ve also made Minecraft Dungeons and Minecraft Legends. Both of which were meh successes.

              But honestly when you’ve got a cash cow eternity game like Minecraft, why TF would you need to make anything else?

              • dual_sport_dork@lemmy.world
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                1 year ago

                Because no matter what you do or how well you do it, punters on the internet will act like you still owe them something.

      • SkyeStarfall@lemmy.blahaj.zone
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        1 year ago

        Gabe seems to be able to handle wealth much better than notch, at least. If he would have been susceptible to falling off the deep end like notch, he would have already done so.

    • DrVortex@lemmy.one
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      1 year ago

      Valve was founded in 1996 by former Microsoft employees Gabe Newell and Mike Harrington.

      You have no idea how this works.

      • LoafyLemon@kbin.social
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        1 year ago

        Gabe Newell quit working for Microsoft before Windows 3.0 was released. Valve is an employee-owned private company, Gabe Newell ensured that even after his passing, Valve stays true to their roots as long as there’s the majority of employees sharing his ideals.

        • rambaroo@lemmy.world
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          1 year ago

          No, that’s not how it works. You have no idea how valves shares are spread out and neither does anyone else outside the company. Just because Valve employees own shares does not mean their votes are all equal, in fact they almost certainly aren’t.

        • TWeaK@lemm.ee
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          1 year ago

          Employee owned businesses are something else, Valve is just a regular privately owned business, one that the owner works for and takes a salary from.

          Employee owned businesses are owned by all of the employees, collectively, with a slightly more democratic decision making process. The CEO still makes the decisions, but employees have a right to have their input heard as shareholders. With Valve, Gabe has the final say on everything.

          • Privatepower42@fosstodon.org
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            1 year ago

            @TWeaK @LoafyLemon it’s not a co-op. Still, that would be an interesting business model in the gaming space. I think people would be down to support something really alternative. I’m tired of MS and apple and all these business that are still stuck in old school business mindset.

            • TWeaK@lemm.ee
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              1 year ago

              Co-ops are owned by a community, eg customers can be members. Employee owned businesses are just owned by the employees. It’s a relatively new thing, however where it’s being implemented in the UK it’s more of a tax fiddle - the business owner gets their business to buy itself from themselves, then the owner gets zero capital gains tax. If you sell a business for £25 million, you save on a £5 million tax bill. It’s great for people looking to get their investment out of a cash-rich business.

              It’s still a pretty good idea, but I’m not holding my breath to see the range of companies adopting Employee Owned practice actually pass on all of the benefits to their employees.

              Either way though I’m fine with Valve being a private business, at the bare minimum it retains the opportunity of being better than a publicly traded company. Also, it’s not like video games are some essential service that really belongs under social ownership.

              • Privatepower42@fosstodon.org
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                1 year ago

                @TWeaK I’m a little confused about the overall post and the UK position since we are talking about an American company but yes, alternative business models are needed. Thank you for contributing.

                • TWeaK@lemm.ee
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                  1 year ago

                  The UK example was more about their method of transitioning from private ownership to employee ownership, basically me going on a tangent to say that it isn’t always all great. However the nature of the different types of business ownership is consistent everywhere, more or less.

                  • Private ownership - the business works for the owner(s).
                  • Employee ownership - the business works for the employee shareholders.
                  • Co-op - the business works for the co-op member shareholders.
                  • Publicly traded - the business works for the public shareholders. Additionally, the CEO is bound to this by law (both in US and UK, and most other places I imagine), not just their employment contract, and in practice this means the CEO must pursue profits because that’s always what the vast majority of the stock market wants.

                  Valve is up there at private ownership, not employee ownership. Arguably employee or co-op ownership might be better, but I’m just happy it’s not public.

                  Like you say, a co-op business in the game space would be interesting. Something like a mutual insurance company, where the customers also own shares in the business.