• Apathy Tree@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    7
    ·
    edit-2
    9 months ago

    The only games I can’t play specifically because of the bad graphics are “3-D” games from back in the 8/16 bit and just beyond generations.

    The bright/highly contrasting colors, uneven grids, and camera rotation functions they used to achieve the effect made me throw up pretty much every time I tried to play them - motion sickness.

    Beyond that I still rock non-remastered ps1/2/gc/Xbox and have a retropi for all the older stuff - those games were great, and they did so much with what was available. New games do too, but they have so so much more to work with.

      • MotoAsh@lemmy.world
        link
        fedilink
        arrow-up
        3
        ·
        9 months ago

        Yea, only afew of those early 3D games were designed well. Somehow, Nintendo really nailed something good with Mario 64, though. That game was a dream compared to the mess of so many other early 3D games.

        The tank controls in Tomb Raider made me quit that game even though it was really fun. ha

          • MotoAsh@lemmy.world
            link
            fedilink
            arrow-up
            3
            ·
            edit-2
            9 months ago

            Yea. It also provided an example that so many failed to follow. I wish I remembered a specific example, but I remember a few things having basically the same control scheme, but still managed to be miserable to play.

            Could’ve also been me being a dumb kid. I remember another kid having big issues playing on the display machine swimming under water in Mario 64 because they didn’t get the 3D controls. lol

            • The Picard Maneuver@startrek.websiteOPM
              link
              fedilink
              arrow-up
              3
              ·
              9 months ago

              The camera could be one example, in my opinion. Nintendo spent so much time trying to make it feel natural, and even included that one room where you could see the Lakitu cameraman, because they were worried that people would have a hard time transitioning to 3D thinking.

              And they were right. A lot of other games didn’t handle it as well.