lol. has anyone found ways to optimize starfield for their pc, like reducing stuttering, FPS drops, etc?

  • gamermanh@lemmy.dbzer0.com
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    10 months ago

    I’ll believe they actually optimized their PC port when their PC ports start showing some signs of effort at being actual PC ports

    No FOV slider after FO76 had one is, to me, a great sign of how little Bethesda actually cares about the platform that keeps them popular (thanks to mods)

    • Tathas@programming.dev
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      10 months ago

      Yeah. But at least you can use console command ( ~ tilde as usual ) to change fov Default values are first person 85 and third person 70 Range is 70-120

      SetINISetting "fFPWorldFOV:Camera" "85"  
      SetINISetting "fTPWorldFOV:Camera" "70"  
      

      When you’re happy with what you got, issue

      SaveIniFiles  
      

      Or you can just edit

    • Freeman@lemmy.pub
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      10 months ago

      The game, without using dlss mods, runs at 30fps with some stutters on my system using the optimized settings from hardware unboxed (linked) on a 4060ti. If I install the DLSS-FG mods I immediately get 60-90 fps in all areas, that alone should tell you everything you need to know…

      Heres the rub, Im not a FPS removed. Its generally a good experience for this game at 30 FPS assuming you use a gamepad/xbox controller. KB+M it gets really jittery and theres input lag. The game was clearly playtested only using a gamepad. The reactivity of a mouse for looking is much different and the lower FPS the game is optimized for becomes harder to digest.

      I have also tested on my 1650ti max-q, and a 1070. Both the 4060ti and 1070 were on an egpu.

      My system has an 11th gen i7-1165g7 and 16 gb ddr4 ram. I play at 1080P in all cases.

      For the 1650ti and the 1070 the game runs fine IF I do the following

      • i set the preset to Low (expected) and THEN turn scaling back up to maximum/100% and/or disable FSR entirely
      • set indirect shadows to something above medium (which allows the textures to run normally, otherwise they are blurry).

      Even on the 4060ti, it saying its using 100% of the GPU but it is only pulling like 75-100 W, when it would normally pull 150-200W under load easy.

      TL:DR - this game isnt optimized, at least for NVIDIA cards. They should acknowledge that.

    • Lev_Astov@lemmy.world
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      10 months ago

      I can at least change the FOV with an ini file edit, but there’s no way to adjust the horrible 2.4 gamma lighting curve they have… It’s so washed out on my display, it’s crazy!

  • Vertelleus@sh.itjust.works
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    10 months ago

    I’m glad everyone is beta testing this game for me.
    I’ll wait until it’s $20 on steam with all DLC for spaceship horse armor.

    • mihnt@kbin.social
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      10 months ago

      Same but I’m going to wait until it’s $5. Can’t give Todd too much money now.

            • mihnt@kbin.social
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              10 months ago

              I use Steam achievements as a gauge of how much of my library I’ve actually played. I bought Skyrim after I had played it and now it’s sitting in my library with barely any achievements completed even though I’ve already played through the entire game once. Just kind of soured the whole thing for me and I should have been patient.

    • greenskye@lemm.ee
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      10 months ago

      Might as well wait for the 5 year anniversary edition with paid mod content included

    • DiagnosedADHD@lemmy.world
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      10 months ago

      Yeah my SO and I are too busy with bg3, maybe by the time we get to it it’ll have a coop mod ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

  • not_that_guy05@lemmy.world
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    10 months ago

    I guess Steve from gamer nexus should upgrade his computer when doing test runs? This guy I swear.

      • verysoft@kbin.social
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        10 months ago

        Already preordered a 7900XTXTX ready to run Starfield at 720p 144fps in 3 years.

      • netburnr@lemmy.world
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        10 months ago

        It runs great on my 4080. Of course everything does, it’s a nice card. Also puts off way less heat than my old 3090

  • ColorcodedResistor@lemm.ee
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    10 months ago

    such a todd move, always with a shit eating grin. “Oh you can’t run our game? jeez, have you tried not being poor?”

  • circuitfarmer@lemmy.sdf.org
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    10 months ago

    Thing is, I did upgrade my PC. Starfield runs acceptably, but not to the level it should given my hardware.

    I’d much rather hear that they’re working on it in a patch rather than be gaslit into thinking it already runs well.

    • Freeman@lemmy.pub
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      10 months ago

      I would agree. They should acknowlege its not well optimized and are working on fixing it, especially with Nvidia cards. It rubs me wrong that they are in denial here, especially given their rocky release history.

      Heck that think that 50% of the reason they didnt want even co-op or any netcode. FO76 was a nightmare on relase largely because of that.

      • hydrospanner@lemmy.world
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        10 months ago

        While I’m probably in a small demographic here, I’m sitting with a perfectly capable PC, not a gaming supercomputer or anything but a healthy upgrade from standard, and when I started hearing about Starfield I got really excited.

        …then I saw all this stuff about compatibility and performance, and when I tried to see where my equipment stood, I was left with the impression that if I wasn’t a PC building enthusiast, it was going to be hard to figure it out, and if my computer wasn’t pretty high end and new, it was probably going to struggle.

        And now hearing more about the performance issues, I’ve basically given up even considering the game based on possible performance and compatibility issues.

        • Freeman@lemmy.pub
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          10 months ago

          What do you play on. The reality it’s pretty serviceable and it is one of those games where FPS != performance or experience.

          I’ve played most of the game at 27-35 fps. It’s been mostly fine as long as I’m not obsessing about the fps counter. I frankly just turn it off unless something bad starts happening.

          I’ve even figured out ways to get it mostly at 30fps on a pretty low power card.

          • frezik@midwest.social
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            10 months ago

            At those settings, you might be seeing a consistent 30fps. You tend to get used to that if that’s what you see all the time.

            What people in somewhat higher tier hardware are seeing is an average >60fps, but with sudden dips down below 35fps. That inconsistency is very noticeable as stutters. This seems to happen even all the way up to an rtx4090 running at 1080p. The game seems to hit some bad CPU bottlenecks, and no CPU on the market can fix it.

            • Freeman@lemmy.pub
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              10 months ago

              No doubt I agree. I can definately get the game to do similar with KB+M. The response time, sensitivity and precision of a mouse for camera movements is much faster and more accurate than a game pad.

              Honestly one of the biggest things i did was just use a controller. It smoothed the game out quite a bit. Its then using motion blur (slightly) and the stick acceleration to smooth out the frametime and the input delays make it much less noticeable. Honestly ive become convinced thats the primary way Bethesda tests their games. I started doing this with Fallout 76 for the exact same reasons.

              Those sudden movements seem to cause the system to have to render or re-render and re-calculate parts of the world faster with a KB+M. THus the dips and stutters become more noticeable.

              Im not excusing Bethesda here. I think its bullshit. I think they should optimize their code. At the least they should goddam acknowledge the issue and not try and act like this is normal. Its not. Im also merely trying to portray a way that you can play and enjoy this game without totally raging out in frustration because Bethesda cant really do their job, assuming this is a title you wanted to see and enjoy and are willing to “support” a company with such a rich history of putting out products like this. Its not really new. Skyrim on PC has CTD issues on release, Fallout New Vegas did too, along with a crash once ram usage exceeded 4GB because of the 32-bit barrier. Modders had to fix that shit first. Heck fallout 4 was heralded as a success because it at least was playable day 1.

          • veng@lemmy.world
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            10 months ago

            27-35fps is low enough for me to wait 5-10 years and brute force it with future hardware, if it’s on sale cheap enough. It shouldn’t run this badly for how little it impresses graphically.

            • Freeman@lemmy.pub
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              10 months ago

              Thats what I am saying though. If you dont have an FPS counter up, the way this game runs at 27-35 is still smoother than 60-75 on other titles (ie: RDR2).

              I mean, you do you, but the raw FPS numbers arent necessarily accurate depictions of how the game runs. Its like they fuck with frametimes and the like. Which makes sense considering if you unlocked or removed vsync from old titles physics would get wacky, lock pick minigames were super fast etc etc.

              That said, i have noticed with a number of Bethesda releases that certain aspects run smoother on a controller. Fallout4/3/NV i was able to brute force performance to run fine on KB+M in 90% of areas. It would still get choppy downtown etc. It was when 76 came out that I tried playing just on a controller. Something about the stick acceleration when moving the camera was much smoother, it made the overall experience better. The same applies here. As soon as I just moved to a controller, its really pretty enjoyable. It doesnt seem to be a “fast twitch” style game like say…CS:GO, Battlefield etc are.

              Though I would totally understand if some folks arent going to make such concessions. Just seems to me Bethesda is one of those studios that really only playtests/develops for controller based play despite “supporting” alternative inputs.

              FWIW I already have a controller for other games (like Elite: Dangerous or other flight games). So its no biggie for me to change up.

      • Spiritreader@lemmy.world
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        10 months ago

        This seems to be the new normal though unfortunately.

        It’s normal that 5-10 percent generational improvement on a product (6800 XT - > 7800 XT) is celebrated and seen as good product, when in reality it’s just a little less audacious than what we had to deal with before and with Nvidia.

        It’s normal that publishers and game studios don’t care about how their game runs, even on console things aren’t 100 percent smooth or often the internal rendering resolution is laughably bad.

        The entire state of gaming at the moment is in a really bad place, and it’s just title after title after title that runs like garbage.

        I hope it’ll eventually stabilize, but I m not willing to spend 1000s every year just to be able to barely play a stuttery game with 60 fps on 1440p. Money doesn’t grow on trees, which AAA game studios certainly seem to think so.

        Yes GI and baked in RT / PT is expensive, but there need to be alternatives for people with less powerful hardware, at least until accelerators have become so powerful and are common in lower end cards to make it a non issue.

      • frezik@midwest.social
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        10 months ago

        The Nvidia issue might be more Nvidia’s fault. All three major GPU companies (including Intel now) work with major publishers on making games work well with their products. This time around, though, Nvidia has been focused on AI workloads in the datacenter–this is why their stock has been skyrocketing while their gaming cards lower than a 4080 (i.e., the cards people can actually afford) have been a joke. Nvidia didn’t work much with Bethesda on this one, and now we see the result.

        Nvidia is destroying what’s left of their reputation with gamers to get on the AI hype train.

        • Pieisawesome@lemmy.world
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          10 months ago

          Not entirely true.

          Starfield was amd exclusive, so Intel didn’t get the game (or support it) until early access.

          Nvidia probably didn’t get as much time to optimize the game or work with Bethesda as they normally would.

          • Freeman@lemmy.pub
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            10 months ago

            Nvidia didn’t work much with Bethesda on this one, and now we see the result.

            Is there a source to this? Arguably the game is an AMD exclusive, which is a deal Beth/MS made, so it sounds like maybe they werent the inclusive ones in that relationship.

  • redfellow@sopuli.xyz
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    10 months ago

    They didn’t optimize it for consoles either. Series X has equivalent of 3060 RTX graphical grunt, yet it’s capped to 30fps and looks worse than most other AAA games that have variable framerates up to 120fps. Todd says they went for fidelity. Has he played any recent titles? The game looks like crap compared to many games from past few years, and requires more power.

    The real reason behind everything is the shit they call Creation Engine. An outdated hot mess of an engine that’s technically behind pretty much everything the competition is using. It’s beyond me why they’ve not scrapped it - it should have been done after FO4 already.

    • stigmata@lemmy.world
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      10 months ago

      Weird how everyone jokes how shitty Bethesda developers are but everyone’s surprised how bad Starfield runs.

    • Huschke@programming.dev
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      10 months ago

      And don’t forget the constant loading screens. A game that has so many of them shouldn’t look this bad and run this poorly.

    • Cethin@lemmy.zip
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      10 months ago

      Look, I agree with everything from the first paragraph, and the CE does seem to have a lot of technical debt that’s particularly shown in Starfield, which is trying to do something different than the other games. The engine being “old” is bad though (I know you didn’t make it, but it’s often said), and it being “technically behind” other engines is really true in all ways.

      The Creation Engine had been adapted by Bethesda to be very good at making Bethesda games. They know the tools and the quirks, and they can modify it to make it do what they want. It has been continuously added onto, just as Unreal Engine has been continuously added onto since 1995. The number after the engine name doesn’t mean anything besides where they decided to mark a major version change, which may or may not include refactoring and things like that. I have a guess that CE2 (Starfield’s engine) is only called CE2 because people on the internet keep saying the engine is old, but tell them to use UE (which is approximately the same age as Gamebryo) but adds numbers to the end.

      • MonkderZweite@feddit.ch
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        10 months ago

        which is trying to do something different than the other games.

        The other games from Bethesda, right?

        • Cethin@lemmy.zip
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          10 months ago

          Yeah, I meant Bethesda games, but it’s different from what most games are trying to do. The exception being Elite Dangerous and Star Citizen (which the Kickstarter was more than 10 years ago at this point…).

  • Poob@lemmy.ca
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    10 months ago

    This game is not pretty enough to push my 3080 ti as hard as it does. I get around 40fps at max settings.

    • LazerFX@sh.itjust.works
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      10 months ago

      What… are you doing in the background? I’ve got a 3070 and 4k monitor, and I get between 50 and 60 FPS with all the settings I can fiddle with disabled enabled. I use RivaTuner to pipe statistics to a little application that drives my Logitech G19 with a real-time frame graph, CPU usage, memory load and GPU load and it uses multi cores pretty well, and generally makes use of the hardware.

      – edit – Thanks for pointing out I made totally the wrong comment above, changing the meaning of my comment 180°…

      • Poob@lemmy.ca
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        10 months ago

        Well I get that framerate with everything maxed at 3440x1440. I have turned things down to get a higher framerate, but it shouldn’t be struggling. I don’t have anything else running other than the usual programs that stay open.

        • SRo@lemmy.sdf.org
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          10 months ago

          Then I guess it could be a vram problem? Same res, no res scaling, 3090, no performance problems. Yes, the 90 is a bit faster but not much. But a lot more vram.

    • SokathHisEyesOpen@lemmy.ml
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      10 months ago

      Do you have a matching high-end CPU, MOBO with a fast FSB, an NVMe drive, and good RAM? Because a PC is only as good as its slowest component.

  • colonial@lemmy.world
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    10 months ago

    I installed an optimized textures mod and instantly improved my performance by like… 20 frames, maybe more.

    I have an RX 6600 XT that can run Cyberpunk on high no problem. C’mon Bethesda, the game is really fun, but this is embarrassingly bad optimization.

  • Uncaged_Jay@lemmy.world
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    10 months ago

    Kiss my ass Todd, my 6700xt and Ryzen 5 5600x shouldn’t have to run your game at 1440p native with low settings to get 60fps

    • Almamu@lemmy.world
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      10 months ago

      I’m on a 5700xt and game runs around 60 fps at 1080p everything cranked and no FSR or resolution scale applied, so I’d say either your drivers are out of date or something else is wrong there imo

      • Uncaged_Jay@lemmy.world
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        10 months ago

        I’ll have to double check, nothing immediately stands out as wrong, the game is on an NVME, I’m running 3600mhz cl14 memory, and I just redid the thermal paste on my CPU. With all that being said, most other games I play get 100+fps, including Forza Horizon 5 with its known memory leak issue and Battlefield 5, so I don’t think anything is wrong with the system

    • Redditiscancer789@lemmy.world
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      10 months ago

      Look man I’m not trying to defend Howard here or imply you’re tech illiterate, or that all your issues clear up 100%, but have you by chance updated your driver’s? Mine were out of date enough starfield threw up a warning which I ignored and was not having a good experience with the same as you(iunno your ram or storage config but I was running on an average NVME and 32 gigs ram with 5600x and 6700xt). But after I updated a lot of the issues smoothed out, not all, but most. At 60 fps average with a mix of med high at 1080p though. Maybe worth a try?

      • Uncaged_Jay@lemmy.world
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        10 months ago

        I’ve checked for new drivers daily since the game came our, the ones I have are from mid-august though so maybe I’ll double check again

  • 👁️👄👁️@lemm.ee
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    10 months ago

    They did lol, and that’s a really dumb question by a tech illiterate. Optimization isn’t a boolean state, it’s a constant ongoing process that still needs more work.

    • HidingCat@kbin.social
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      10 months ago

      So what’s this about modders immediately being able to improve performance with mods within a week after release?

      • Knusper@feddit.de
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        10 months ago

        They only meant to say that Bethesda did optimize throughout the development process. You can’t do gamedev without continually optimizing.
        That does not mean, Bethesda pushed those optimizations particularly far. And you can definitely say that Bethesda should have done more.

        Point is, if you ask “Why didn’t you optimize?”, Todd Howard will give you a shit-eating-grin response that they did, and technically he is right with that.

    • PixxlMan@lemmy.world
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      10 months ago

      Always irks me when gamers talk about optimization like it was a specific process or just changing a setting

      • Fubar91@lemmy.world
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        10 months ago

        Todd Just had to toggle the “make game run good” button, massive over sight to be honest.

        /s

      • 👁️👄👁️@lemm.ee
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        10 months ago

        My entire comment is about why your response doesn’t make sense, they do and it’s not a process that’s ever “done”. It’s whether how optimized is it and if it runs well on targeted specs.

    • aksdb@feddit.de
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      10 months ago

      Also optimization happens between a minimum and a maximum. If Bethesda defines that the game should have a certain minimal visual quality (texture and model resolution, render distance, etc), that will lead to the minimum that hardware has to offer to handle it.

      What modders so far did, was to lower the minimum further (for example by replacing textures with lower resolutions). That’s a good way to make it run on older hardware, but it’s no optimization Bethesda would or should do, because that’s not what they envisioned for their game.

  • qwertyqwertyqwerty@lemmy.world
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    10 months ago

    While the frame rate I’ve been getting is not at all consistent, I do get 45-90 fps, which is quite playable with Freesync. Running 3840x1600 w/5800X3D and 6700XT. Not too crazy of a system. From my understanding, it’s the 2000 and 3000 series Nvidia cards mainly having issues.

      • lemmylommy@lemmy.world
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        10 months ago

        It’s Bethesda. The bugs also depend on the moon phase, the average length of your pubes and the number of coins in your wallet.

      • qwertyqwertyqwerty@lemmy.world
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        10 months ago

        Good to hear. From what I’ve been reading, there are a lot of users (maybe just a vocal minority?) with 2000 and 3000 series cards that are performing poorly with the same GPU at 1440p high and at 1080p low settings. The graphical settings don’t seem to affect performance for those users.

          • qwertyqwertyqwerty@lemmy.world
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            10 months ago

            Some of the specs I was reading from those particular complaints had 13600 Intel CPU’s or Ryzen 7600 and up. I can’t imagine those are CPU bound at 1080p. There might be some differences at that resolution, but they should be able to hit 60FPS at 1080p low.

            • zedtronic@kbin.social
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              10 months ago

              Checking in with a Ryzen 7600 and an Nvidia 2060. Runs fine no complaints, medium-high settings. I didn’t know there was outcry about poor optimization until I saw this article here.

    • Delusional@lemmy.world
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      10 months ago

      I bought it and tried it with my 2080. Between 40-45 fps. Then I pirated it and it runs at 50-60 fps.

    • Cold_Brew_Enema@lemmy.world
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      10 months ago

      I had Freesync set to ON on my monitor and it caused a ton of flashing like a strobe light was on. When I turned it off it went away. Any idea what that could have been? I’d like to be able to use it.

      • qwertyqwertyqwerty@lemmy.world
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        10 months ago

        I can’t say I’ve seen this issue. What GPU are you using, and are you using the latest drivers? What is the VRR setting in the game set to?

        • Cold_Brew_Enema@lemmy.world
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          10 months ago

          It’s a nvidia rtx 2080 super. Yeah I downloaded the latest drivers. I dont see VRR. I see VRS and I have it on. Also have vsync on.

    • Rehwyn@lemmy.world
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      10 months ago

      My 2070 super has been running everything smoothly on High at 3440x1440 (CPU is a Ryzen 5600X, game installed on an M.2 SSD). I haven’t been closely monitoring frames, but I cannot think of a single instance where it’s noticeably dropped, which for me usually means 50+ fps for games like this. I may even test running on some higher settings, but I’ve done very little tweaking/testing.

      I did, however, install a mod from the very beginning that lets me use DSLL, which likely helps a ton.

    • deranger@lemmy.world
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      10 months ago

      3090 & 5800X3D and runs like a charm, easily staying above 60 fps with all settings at ultra 1440P. 1 CTD in 20+ hours of gameplay

    • thorbot@lemmy.world
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      10 months ago

      3080 here with zero issues. Running on ultra everything I get 50-60 fps consistently with dips down to 30 once or twice briefly in really busy areas. Also at 2160p resolution too.

      • appel@lemmy.ml
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        10 months ago

        Also seems to run just fine so far on my 3080ti, 12700k, though perhaps the lukefz dlss3 mod helps?

      • qwertyqwertyqwerty@lemmy.world
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        10 months ago

        Because everyone can run out and get a 4x because of Starfield. What a chode lol

        When did I ever suggest anyone “run out. and get a 4x”? Don’t upgrade your GPU (assuming it’s within the specified requirements), wait for patches, drivers, and the inevitable community patch.

        • Talaraine@kbin.social
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          10 months ago

          M8, I wasn’t talking about you, just the article. Nothing but love for my fellows, here… and even opinions I don’t much like. ;)

          • Talaraine@kbin.social
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            10 months ago

            I love that someone downvotes this. Ahhh the internet. Whoever was offended by my explanation and thinks it’s not an appropriate post… I hope something good happens to you today.

        • 520@kbin.social
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          10 months ago

          Kind of. It was more smaller locations linked together by loading screens a la Borderlands 2 rather than the typically seamless worlds Bethesda are usually known for. Although you could definitely argue that this was the approach taken by Bethesda for Starfield.

          • Blackmist@feddit.uk
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            10 months ago

            Wasn’t the drivable overworld one big map? I honestly can’t remember now, it’s been so long since I played it.

            I do remember them harping on about “megatextures” and what this seemed to mean is that just turning on the spot caused all the textures to have to load back in as they appeared. I dunno if they abandoned that idea or improved it massively, but I don’t remember any other game ever doing that.

            • 520@kbin.social
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              10 months ago

              My memory could also be being fuzzy. Might have been more like Oblivion and Skyrim.

              As for the megatexture thing, it’s not done anymore because it’s not needed. The reason they had to have textures load back in was because the 360/PS3 only had 512MB of total RAM, and while the 360 had shared RAM, the PS3 had two 256MB sticks for the the CPU and GPU respectively. Nowadays even the Xbox 1 is rocking 8GB.

              • Blackmist@feddit.uk
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                10 months ago

                I thought Megatextures were more to avoid the tiled look of many textured landscapes at the time. The idea that the artists can zoom into any point and paint what they need without worrying that it will then appear somewhere else on the map.

                Looking around, some people seem to think they were replaced by virtual texturing, but I’ve been out the loop for a long time so haven’t really kept up with what that is. I assume it allows much the same, but far more efficient than a giant texture map. Death Stranding is an example that must use something similar, because as you move about you wear down permanent paths over the landscape.

                • 520@kbin.social
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                  10 months ago

                  Right I think I got confused. The megatexture is a huuuuge single texture covering the entire map geometry. It has a ridiculous size (at the time of Rage, it was 32,000 by 32,000). It also holds data for which bits should be treated as what type of terrain for footprints etc.

                  The problem with this approach is it eats a shit ton of RAM, which the 7th gen consoles didn’t have much of. Thus the only high quality textured that were loaded in were the ones the player could see, and loaded out when the player couldn’t.

                  Megatextures are used in all IdTech games since, but because they weren’t open world and/or targeted 8th gen consoles and later, with much more RAM, unloading the textures isn’t necessary.

            • Tau@sopuli.xyz
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              10 months ago

              IdTech 7 does not use megatextures, the last engine to use it is IdTech 6