I’ll explain this as quick as I can. Basically the bourgeoisie that own the major studios are so obsessed with profit that they make blatantly unsustainable decisions like overmonetization and shipping unfinished games every few years. Now look what’s happening, the studios have no choice but to lay off employees to recoup the costs they inflicted upon themselves and the worst affected are the fired employees naturally.

This is honestly infuriating and insulting as someone who’s been a massive video game fan since 2019 because the franchises I took a liking to (especially Halo) had countless labor and talent (stretching decades in some cases) have been completely gone to waste publishing cookie cutter generic dogshit games for the c suite’s next payday.

Indies are no better. They also suffer from the problem of shipping unfinished games but unlike their AAA counterparts, they suffer from genuine lack of time and resources to deliver games in a timely manner. So the whole “go indie” is basically lesser evil.

Come to think of it Capitalism actually enables and rewards such incompetence as long as profits are high.

  • Anna ☭🏳️‍⚧️
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    3 months ago

    Basically the bourgeoisie that own the major studios are so obsessed with profit that they make blatantly unsustainable decisions like overmonetization and shipping unfinished games every few years.

    This is because most games now cater to an online-only, usually free to play (although it’s not always the case), multiplayer market where there is battlepasses, microtransactions, and whatnot. So that most people pay for cosmetics (or even gameplay advantages, thus making the game pay-to-win), so that the company can earn the most revenue. Being unfinished is only a side-effect due to time-crunching and inexperienced developers.

    Now look what’s happening, the studios have no choice but to lay off employees to recoup the costs they inflicted upon themselves and the worst affected are the fired employees naturally.

    They lay off employees because full-time employees are entitled to benefits such as sick leave, overtime pay, etc. What most studios are doing nowadays is shifting to contract work, where contractors get paid much less, and most of them are inexperienced because most game companies still use proprietary engines instead of an engine most people know i.e. Unreal Engine 5. This is the cause of unfinished products, but it doesn’t even matter because you paid for the product, and thus they get revenue. Cyberpunk 2077 was already profitable before it was launched. So the product, despite being botched and half-baked, was already profitable.

    Indies are no better. They also suffer from the problem of shipping unfinished games but unlike their AAA counterparts, they suffer from genuine lack of time and resources to deliver games in a timely manner.

    That is true. Indie developers are petit-bourgeois anyways. We only support them because there is genuine risk and they will fail if they do not deliver a quality product. This is why we tend to trust indie developers. Nonetheless, it is not like most of them don’t want their product to generate revenue. If they never wanted revenue, they could release for free or open-source it, like what mods typically are.

    Games are shifting from where the product matters to the service. Everything you interact with the game requires spending, and spending people will do. Not most, but those who are suckered in definitely will. They generate enough profit where if the product is half-baked, it is fine to leave it as such, or leave a skeleton crew to update the game and make it in a serviceable product years later. You do not own the game anymore. You only own the lease to play the game for a (supposed) indefinite amount of time, until the developers decide to cut it completely from the library of Steam, Epic Games Launcher, etc. This is where gaming is going.

    • ᜐ᜔ᜉᜍ᜔ᜆᜈ᜔ ᜇ᜔ᜌᜓ︀-193OPM
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      2 months ago

      This is because most games now cater to an online-only, usually free to play (although it’s not always the case), multiplayer market where there is battlepasses, microtransactions, and whatnot. So that most people pay for cosmetics (or even gameplay advantages, thus making the game pay-to-win), so that the company can earn the most revenue. Being unfinished is only a side-effect due to time-crunching and inexperienced developers.

      Come to think of it, it’s much easier pandering to an audience with no standards (i.e. consoomers, whales, etc) than take risks