I’ll explain this as quick as I can. Basically the bourgeoisie that own the major studios are so obsessed with profit that they make blatantly unsustainable decisions like overmonetization and shipping unfinished games every few years. Now look what’s happening, the studios have no choice but to lay off employees to recoup the costs they inflicted upon themselves and the worst affected are the fired employees naturally.

This is honestly infuriating and insulting as someone who’s been a massive video game fan since 2019 because the franchises I took a liking to (especially Halo) had countless labor and talent (stretching decades in some cases) have been completely gone to waste publishing cookie cutter generic dogshit games for the c suite’s next payday.

Indies are no better. They also suffer from the problem of shipping unfinished games but unlike their AAA counterparts, they suffer from genuine lack of time and resources to deliver games in a timely manner. So the whole “go indie” is basically lesser evil.

Come to think of it Capitalism actually enables and rewards such incompetence as long as profits are high.

  • ᜐ᜔ᜉᜍ᜔ᜆᜈ᜔ ᜇ᜔ᜌᜓ︀-193OPM
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    2 months ago

    This is because most games now cater to an online-only, usually free to play (although it’s not always the case), multiplayer market where there is battlepasses, microtransactions, and whatnot. So that most people pay for cosmetics (or even gameplay advantages, thus making the game pay-to-win), so that the company can earn the most revenue. Being unfinished is only a side-effect due to time-crunching and inexperienced developers.

    Come to think of it, it’s much easier pandering to an audience with no standards (i.e. consoomers, whales, etc) than take risks