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CPUs might also be the problem with rendering thousands of enemies like he’s suggesting I’m not really sure.
I remember reading about it when Ultimate Epic Battle Simulator 2 came out, developers were saying that it was specifically huge problem for the first part but they managed to resolve it for the second one. Total War also kinda resolved that, but every other game i can think of sure going for reduced numbers.
I remember reading about it when Ultimate Epic Battle Simulator 2 came out, developers were saying that it was specifically huge problem for the first part but they managed to resolve it for the second one. Total War also kinda resolved that, but every other game i can think of sure going for reduced numbers.