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Joined 11 months ago
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Cake day: July 22nd, 2023

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  • Images are a lot lower resolution (and no “live” photos which are cute if your mom takes a pic of their pet bunny), you can’t add people to group chats or rename them, you can’t see if someone’s read or typed your message, you can’t “like” texts without them appearing like the above post, I think there are even sound bites, little games but I haven’t played with them.








  • It needed to happen at some point. Cities: Skylines had quite a few engine limitations and the core gameplay was too simple, it wasn’t enough to keep piling on new features. A sequel gave them the opportunity to start from scratch and rework fundamental systems (like the roads) without having to ensure old cities still worked.



  • Ooh more western vehicles! Though was really hoping to hear about e.g. balance changes as 1.0 approaches. I feel like there are a few rough edges that could be smoothed out, like a single coal mine needing multiple processing plants to keep up, when the ratio of inputs suggest the opposite, or demolition having trouble with things like stranded factory connections. Also really looking forward to the map types DLC, and can hardly wait for version 1.0 to come out!


  • I was thinking specifically for the video game Workers and Resources: Soviet Republic (which I should have specified in the post instead of relying on the sublemmy name). In game, you’re encouraged to build walkable cities as citizens don’t have cars and you get quite a few high rises to choose from. You still need buses to get them to work since factories often need to be farther away due to pollution.

    People in-game have a maximum walking distance of ~400m (varies based on the road/path type), and it’s quite common for people to build cities such that all buildings are in range of a single large bus stop. As a result, many in-game cities end up with bus stops ~600+ meters apart since every building will be in the radius of one. IRL it’s a lot nicer to have bus stops closer together since you’d be willing to walk a lot farther to a grocery store than a bus stop, and I was hoping to build the busway with closer stops, but I was hoping there’d be an in-game justification for it. Especially as cities usually don’t end up big enough to justify a more than ~5 far-spaced stops which could be served with a single route.

    As for the issue of the bus stopping too much, on the busway I could have each bus route pick up at every other stop, then all drop off at work, so the main issue would be needing more buses and stations.

    I also posted this question on the Steam forums, turns out people in-game work longer to compensate for being on the bus, but NOT for walking time which seems like a good enough excuse to me.