Hello! I recently watched a video about busways, and it got me wondering if it would be viable to have a bunch of different bus lines that converge into one corridor. But most cities are small enough to be covered by only a few bus stops, especially as they can be placed relatively far apart. Is there any benefit to placing them closer together and reduce walking distance? Do citizens benefit from a shorter walk to the bus stop?

    • knexcar@kbin.socialOP
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      10 months ago

      I was thinking specifically for the video game Workers and Resources: Soviet Republic (which I should have specified in the post instead of relying on the sublemmy name). In game, you’re encouraged to build walkable cities as citizens don’t have cars and you get quite a few high rises to choose from. You still need buses to get them to work since factories often need to be farther away due to pollution.

      People in-game have a maximum walking distance of ~400m (varies based on the road/path type), and it’s quite common for people to build cities such that all buildings are in range of a single large bus stop. As a result, many in-game cities end up with bus stops ~600+ meters apart since every building will be in the radius of one. IRL it’s a lot nicer to have bus stops closer together since you’d be willing to walk a lot farther to a grocery store than a bus stop, and I was hoping to build the busway with closer stops, but I was hoping there’d be an in-game justification for it. Especially as cities usually don’t end up big enough to justify a more than ~5 far-spaced stops which could be served with a single route.

      As for the issue of the bus stopping too much, on the busway I could have each bus route pick up at every other stop, then all drop off at work, so the main issue would be needing more buses and stations.

      I also posted this question on the Steam forums, turns out people in-game work longer to compensate for being on the bus, but NOT for walking time which seems like a good enough excuse to me.