Software engineer for a long time, six years in the games industry. Been writing code from the days of machine code to C#/C++. Did audio for some years which got my first job in the games industry.

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Joined 1 year ago
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Cake day: June 9th, 2023

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  • A long time ago… when games were using ASCII characters and were called Adventure, Rogue, Moria, NetHack et al… I started creating something I called “The Wandering Wizard’s Castle”. It never went anywhere because the machine I wrote it for only had 4K bytes of RAM…

    Anyway, being a games developer never entered my mind until I joined an audio company and started porting their 3D audio library to Windows device drivers and supporting a bunch of hardware companies trying to be in that space.

    That got me exposed to audio and to games! We played Unreal Tournament or Quake at lunchtimes and had all the insane audio taunts installed. It was a fun time… and eventually lead to me joining Codemasters in their audio team and working on some of their racing games.

    Racing has never been an interest of mine. Seeing the scene rendered, yes… that was interesting. Seeing how audio gets used…

    Then after ten years out of the games industry, I’m back, working on a massive online space sim and finding I actually like playing the game - either on my own, or with others.